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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOUNDBUFFERRECORDER_H
+#define SFML_SOUNDBUFFERRECORDER_H
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Audio/Export.h>
+#include <SFML/Audio/Types.h>
+
+
+////////////////////////////////////////////////////////////
+/// \brief Create a new sound buffer recorder
+///
+/// \return A new sfSoundBufferRecorder object (NULL if failed)
+///
+////////////////////////////////////////////////////////////
+CSFML_AUDIO_API sfSoundBufferRecorder* sfSoundBufferRecorder_create(void);
+
+////////////////////////////////////////////////////////////
+/// \brief Destroy a sound buffer recorder
+///
+/// \param soundBufferRecorder Sound buffer recorder to destroy
+///
+////////////////////////////////////////////////////////////
+CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundBufferRecorder);
+
+////////////////////////////////////////////////////////////
+/// \brief Start the capture of a sound recorder recorder
+///
+/// The \a sampleRate parameter defines the number of audio samples
+/// captured per second. The higher, the better the quality
+/// (for example, 44100 samples/sec is CD quality).
+/// This function uses its own thread so that it doesn't block
+/// the rest of the program while the capture runs.
+/// Please note that only one capture can happen at the same time.
+///
+/// \param soundBufferRecorder Sound buffer recorder object
+/// \param sampleRate Desired capture rate, in number of samples per second
+///
+////////////////////////////////////////////////////////////
+CSFML_AUDIO_API void sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
+
+////////////////////////////////////////////////////////////
+/// \brief Stop the capture of a sound recorder
+///
+/// \param soundBufferRecorder Sound buffer recorder object
+///
+////////////////////////////////////////////////////////////
+CSFML_AUDIO_API void sfSoundBufferRecorder_stop(sfSoundBufferRecorder* soundBufferRecorder);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the sample rate of a sound buffer recorder
+///
+/// The sample rate defines the number of audio samples
+/// captured per second. The higher, the better the quality
+/// (for example, 44100 samples/sec is CD quality).
+///
+/// \param soundBufferRecorder Sound buffer recorder object
+///
+/// \return Sample rate, in samples per second
+///
+////////////////////////////////////////////////////////////
+CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBufferRecorder* soundBufferRecorder);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the sound buffer containing the captured audio data
+///
+/// The sound buffer is valid only after the capture has ended.
+/// This function provides a read-only access to the internal
+/// sound buffer, but it can be copied if you need to
+/// make any modification to it.
+///
+/// \param soundBufferRecorder Sound buffer recorder object
+///
+/// \return Read-only access to the sound buffer
+///
+////////////////////////////////////////////////////////////
+CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
+
+
+#endif // SFML_SOUNDBUFFERRECORDER_H