summaryrefslogtreecommitdiff
path: root/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h
diff options
context:
space:
mode:
Diffstat (limited to 'libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h')
-rwxr-xr-xlibghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h b/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h
deleted file mode 100755
index c20f172..0000000
--- a/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Audio/SoundBufferRecorder.h
+++ /dev/null
@@ -1,105 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOUNDBUFFERRECORDER_H
-#define SFML_SOUNDBUFFERRECORDER_H
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Audio/Export.h>
-#include <SFML/Audio/Types.h>
-
-
-////////////////////////////////////////////////////////////
-/// \brief Create a new sound buffer recorder
-///
-/// \return A new sfSoundBufferRecorder object (NULL if failed)
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API sfSoundBufferRecorder* sfSoundBufferRecorder_create(void);
-
-////////////////////////////////////////////////////////////
-/// \brief Destroy a sound buffer recorder
-///
-/// \param soundBufferRecorder Sound buffer recorder to destroy
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundBufferRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Start the capture of a sound recorder recorder
-///
-/// The \a sampleRate parameter defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-/// This function uses its own thread so that it doesn't block
-/// the rest of the program while the capture runs.
-/// Please note that only one capture can happen at the same time.
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-/// \param sampleRate Desired capture rate, in number of samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
-
-////////////////////////////////////////////////////////////
-/// \brief Stop the capture of a sound recorder
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API void sfSoundBufferRecorder_stop(sfSoundBufferRecorder* soundBufferRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sample rate of a sound buffer recorder
-///
-/// The sample rate defines the number of audio samples
-/// captured per second. The higher, the better the quality
-/// (for example, 44100 samples/sec is CD quality).
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-///
-/// \return Sample rate, in samples per second
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBufferRecorder* soundBufferRecorder);
-
-////////////////////////////////////////////////////////////
-/// \brief Get the sound buffer containing the captured audio data
-///
-/// The sound buffer is valid only after the capture has ended.
-/// This function provides a read-only access to the internal
-/// sound buffer, but it can be copied if you need to
-/// make any modification to it.
-///
-/// \param soundBufferRecorder Sound buffer recorder object
-///
-/// \return Read-only access to the sound buffer
-///
-////////////////////////////////////////////////////////////
-CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
-
-
-#endif // SFML_SOUNDBUFFERRECORDER_H