summaryrefslogtreecommitdiff
path: root/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h
diff options
context:
space:
mode:
Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h')
-rwxr-xr-xlibghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h431
1 files changed, 431 insertions, 0 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h
new file mode 100755
index 0000000..a37277b
--- /dev/null
+++ b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Graphics/CircleShape.h
@@ -0,0 +1,431 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_CIRCLESHAPE_H
+#define SFML_CIRCLESHAPE_H
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Export.h>
+#include <SFML/Graphics/Color.h>
+#include <SFML/Graphics/Rect.h>
+#include <SFML/Graphics/Transform.h>
+#include <SFML/Graphics/Types.h>
+#include <SFML/System/Vector2.h>
+
+
+////////////////////////////////////////////////////////////
+/// \brief Create a new circle shape
+///
+/// \return A new sfCircleShape object, or NULL if it failed
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_create(void);
+
+////////////////////////////////////////////////////////////
+/// \brief Copy an existing circle shape
+///
+/// \param shape Shape to copy
+///
+/// \return Copied object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Destroy an existing circle Shape
+///
+/// \param Shape Shape to delete
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_destroy(sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the position of a circle shape
+///
+/// This function completely overwrites the previous position.
+/// See sfCircleShape_move to apply an offset based on the previous position instead.
+/// The default position of a circle Shape object is (0, 0).
+///
+/// \param shape Shape object
+/// \param position New position
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setPosition(sfCircleShape* shape, sfVector2f position);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the orientation of a circle shape
+///
+/// This function completely overwrites the previous rotation.
+/// See sfCircleShape_rotate to add an angle based on the previous rotation instead.
+/// The default rotation of a circle Shape object is 0.
+///
+/// \param shape Shape object
+/// \param angle New rotation, in degrees
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setRotation(sfCircleShape* shape, float angle);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the scale factors of a circle shape
+///
+/// This function completely overwrites the previous scale.
+/// See sfCircleShape_scale to add a factor based on the previous scale instead.
+/// The default scale of a circle Shape object is (1, 1).
+///
+/// \param shape Shape object
+/// \param scale New scale factors
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setScale(sfCircleShape* shape, sfVector2f scale);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the local origin of a circle shape
+///
+/// The origin of an object defines the center point for
+/// all transformations (position, scale, rotation).
+/// The coordinates of this point must be relative to the
+/// top-left corner of the object, and ignore all
+/// transformations (position, scale, rotation).
+/// The default origin of a circle Shape object is (0, 0).
+///
+/// \param shape Shape object
+/// \param origin New origin
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setOrigin(sfCircleShape* shape, sfVector2f origin);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the position of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Current position
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPosition(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the orientation of a circle shape
+///
+/// The rotation is always in the range [0, 360].
+///
+/// \param shape Shape object
+///
+/// \return Current rotation, in degrees
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API float sfCircleShape_getRotation(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the current scale of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Current scale factors
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2f sfCircleShape_getScale(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the local origin of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Current origin
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2f sfCircleShape_getOrigin(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Move a circle shape by a given offset
+///
+/// This function adds to the current position of the object,
+/// unlike sfCircleShape_setPosition which overwrites it.
+///
+/// \param shape Shape object
+/// \param offset Offset
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_move(sfCircleShape* shape, sfVector2f offset);
+
+////////////////////////////////////////////////////////////
+/// \brief Rotate a circle shape
+///
+/// This function adds to the current rotation of the object,
+/// unlike sfCircleShape_setRotation which overwrites it.
+///
+/// \param shape Shape object
+/// \param angle Angle of rotation, in degrees
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_rotate(sfCircleShape* shape, float angle);
+
+////////////////////////////////////////////////////////////
+/// \brief Scale a circle shape
+///
+/// This function multiplies the current scale of the object,
+/// unlike sfCircleShape_setScale which overwrites it.
+///
+/// \param shape Shape object
+/// \param factors Scale factors
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_scale(sfCircleShape* shape, sfVector2f factors);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the combined transform of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Transform combining the position/rotation/scale/origin of the object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfTransform sfCircleShape_getTransform(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the inverse of the combined transform of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Inverse of the combined transformations applied to the object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Change the source texture of a circle shape
+///
+/// The \a texture argument refers to a texture that must
+/// exist as long as the shape uses it. Indeed, the shape
+/// doesn't store its own copy of the texture, but rather keeps
+/// a pointer to the one that you passed to this function.
+/// If the source texture is destroyed and the shape tries to
+/// use it, the behaviour is undefined.
+/// \a texture can be NULL to disable texturing.
+/// If \a resetRect is true, the TextureRect property of
+/// the shape is automatically adjusted to the size of the new
+/// texture. If it is false, the texture rect is left unchanged.
+///
+/// \param shape Shape object
+/// \param texture New texture
+/// \param resetRect Should the texture rect be reset to the size of the new texture?
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setTexture(sfCircleShape* shape, const sfTexture* texture, sfBool resetRect);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the sub-rectangle of the texture that a circle shape will display
+///
+/// The texture rect is useful when you don't want to display
+/// the whole texture, but rather a part of it.
+/// By default, the texture rect covers the entire texture.
+///
+/// \param shape Shape object
+/// \param rect Rectangle defining the region of the texture to display
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setTextureRect(sfCircleShape* shape, sfIntRect rect);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the fill color of a circle shape
+///
+/// This color is modulated (multiplied) with the shape's
+/// texture if any. It can be used to colorize the shape,
+/// or change its global opacity.
+/// You can use sfTransparent to make the inside of
+/// the shape transparent, and have the outline alone.
+/// By default, the shape's fill color is opaque white.
+///
+/// \param shape Shape object
+/// \param color New color of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setFillColor(sfCircleShape* shape, sfColor color);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the outline color of a circle shape
+///
+/// You can use sfTransparent to disable the outline.
+/// By default, the shape's outline color is opaque white.
+///
+/// \param shape Shape object
+/// \param color New outline color of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setOutlineColor(sfCircleShape* shape, sfColor color);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the thickness of a circle shape's outline
+///
+/// This number cannot be negative. Using zero disables
+/// the outline.
+/// By default, the outline thickness is 0.
+///
+/// \param shape Shape object
+/// \param thickness New outline thickness
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setOutlineThickness(sfCircleShape* shape, float thickness);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the source texture of a circle shape
+///
+/// If the shape has no source texture, a NULL pointer is returned.
+/// The returned pointer is const, which means that you can't
+/// modify the texture when you retrieve it with this function.
+///
+/// \param shape Shape object
+///
+/// \return Pointer to the shape's texture
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API const sfTexture* sfCircleShape_getTexture(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the sub-rectangle of the texture displayed by a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Texture rectangle of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfIntRect sfCircleShape_getTextureRect(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the fill color of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Fill color of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfColor sfCircleShape_getFillColor(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the outline color of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Outline color of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfColor sfCircleShape_getOutlineColor(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the outline thickness of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Outline thickness of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API float sfCircleShape_getOutlineThickness(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the total number of points of a circle shape
+///
+/// \param shape Shape object
+///
+/// \return Number of points of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API unsigned int sfCircleShape_getPointCount(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get a point of a circle shape
+///
+/// The result is undefined if \a index is out of the valid range.
+///
+/// \param shape Shape object
+/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
+///
+/// \return Index-th point of the shape
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, unsigned int index);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the radius of a circle
+///
+/// \param shape Shape object
+/// \param radius New radius of the circle
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setRadius(sfCircleShape* shape, float radius);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the radius of a circle
+///
+/// \param shape Shape object
+///
+/// \return Radius of the circle
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API float sfCircleShape_getRadius(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the number of points of a circle
+///
+/// \param shape Shape object
+/// \param count New number of points of the circle
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfCircleShape_setPointCount(sfCircleShape* shape, unsigned int count);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the local bounding rectangle of a circle shape
+///
+/// The returned rectangle is in local coordinates, which means
+/// that it ignores the transformations (translation, rotation,
+/// scale, ...) that are applied to the entity.
+/// In other words, this function returns the bounds of the
+/// entity in the entity's coordinate system.
+///
+/// \param shape Shape object
+///
+/// \return Local bounding rectangle of the entity
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfFloatRect sfCircleShape_getLocalBounds(const sfCircleShape* shape);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the global bounding rectangle of a circle shape
+///
+/// The returned rectangle is in global coordinates, which means
+/// that it takes in account the transformations (translation,
+/// rotation, scale, ...) that are applied to the entity.
+/// In other words, this function returns the bounds of the
+/// sprite in the global 2D world's coordinate system.
+///
+/// \param shape Shape object
+///
+/// \return Global bounding rectangle of the entity
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfFloatRect sfCircleShape_getGlobalBounds(const sfCircleShape* shape);
+
+
+#endif // SFML_CIRCLESHAPE_H