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Diffstat (limited to 'libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h')
-rwxr-xr-x | libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h new file mode 100755 index 0000000..6395574 --- /dev/null +++ b/libghack/CSFML-2.1-windows-32bits/CSFML-2.1/include/SFML/Audio/SoundRecorder.h @@ -0,0 +1,116 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_SOUNDRECORDER_H +#define SFML_SOUNDRECORDER_H + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Audio/Export.h> +#include <SFML/Audio/Types.h> +#include <stddef.h> + + +typedef sfBool (*sfSoundRecorderStartCallback)(void*); ///< Type of the callback used when starting a capture +typedef sfBool (*sfSoundRecorderProcessCallback)(const sfInt16*, size_t, void*); ///< Type of the callback used to process audio data +typedef void (*sfSoundRecorderStopCallback)(void*); ///< Type of the callback used when stopping a capture + + +//////////////////////////////////////////////////////////// +/// \brief Construct a new sound recorder from callback functions +/// +/// \param onStart Callback function which will be called when a new capture starts (can be NULL) +/// \param onProcess Callback function which will be called each time there's audio data to process +/// \param onStop Callback function which will be called when the current capture stops (can be NULL) +/// \param userData Data to pass to the callback function (can be NULL) +/// +/// \return A new sfSoundRecorder object (NULL if failed) +/// +//////////////////////////////////////////////////////////// +CSFML_AUDIO_API sfSoundRecorder* sfSoundRecorder_create(sfSoundRecorderStartCallback onStart, + sfSoundRecorderProcessCallback onProcess, + sfSoundRecorderStopCallback onStop, + void* userData); + +//////////////////////////////////////////////////////////// +/// \brief Destroy a sound recorder +/// +/// \param soundRecorder Sound recorder to destroy +/// +//////////////////////////////////////////////////////////// +CSFML_AUDIO_API void sfSoundRecorder_destroy(sfSoundRecorder* soundRecorder); + +//////////////////////////////////////////////////////////// +/// \brief Start the capture of a sound recorder +/// +/// The \a sampleRate parameter defines the number of audio samples +/// captured per second. The higher, the better the quality +/// (for example, 44100 samples/sec is CD quality). +/// This function uses its own thread so that it doesn't block +/// the rest of the program while the capture runs. +/// Please note that only one capture can happen at the same time. +/// +/// \param soundRecorder Sound recorder object +/// \param sampleRate Desired capture rate, in number of samples per second +/// +//////////////////////////////////////////////////////////// +CSFML_AUDIO_API void sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate); + +//////////////////////////////////////////////////////////// +/// \brief Stop the capture of a sound recorder +/// +/// \param soundRecorder Sound recorder object +/// +//////////////////////////////////////////////////////////// +CSFML_AUDIO_API void sfSoundRecorder_stop(sfSoundRecorder* soundRecorder); + +//////////////////////////////////////////////////////////// +/// \brief Get the sample rate of a sound recorder +/// +/// The sample rate defines the number of audio samples +/// captured per second. The higher, the better the quality +/// (for example, 44100 samples/sec is CD quality). +/// +/// \param soundRecorder Sound recorder object +/// +/// \return Sample rate, in samples per second +/// +//////////////////////////////////////////////////////////// +CSFML_AUDIO_API unsigned int sfSoundRecorder_getSampleRate(const sfSoundRecorder* soundRecorder); + +//////////////////////////////////////////////////////////// +/// \brief Check if the system supports audio capture +/// +/// This function should always be called before using +/// the audio capture features. If it returns false, then +/// any attempt to use sfSoundRecorder will fail. +/// +/// \return sfTrue if audio capture is supported, sfFalse otherwise +/// +//////////////////////////////////////////////////////////// +CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void); + + +#endif // SFML_SOUNDRECORDER_H |