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Diffstat (limited to 'h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Graphics/Sprite.h')
-rwxr-xr-x | h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Graphics/Sprite.h | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Graphics/Sprite.h b/h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Graphics/Sprite.h new file mode 100755 index 0000000..40ebf37 --- /dev/null +++ b/h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/include/SFML/Graphics/Sprite.h @@ -0,0 +1,333 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_SPRITE_H +#define SFML_SPRITE_H + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Graphics/Export.h> +#include <SFML/Graphics/BlendMode.h> +#include <SFML/Graphics/Color.h> +#include <SFML/Graphics/Rect.h> +#include <SFML/Graphics/Transform.h> +#include <SFML/Graphics/Types.h> +#include <SFML/System/Vector2.h> + + +//////////////////////////////////////////////////////////// +/// \brief Create a new sprite +/// +/// \return A new sfSprite object, or NULL if it failed +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfSprite* sfSprite_create(void); + +//////////////////////////////////////////////////////////// +/// \brief Copy an existing sprite +/// +/// \param sprite Sprite to copy +/// +/// \return Copied object +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfSprite* sfSprite_copy(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Destroy an existing sprite +/// +/// \param sprite Sprite to delete +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_destroy(sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Set the position of a sprite +/// +/// This function completely overwrites the previous position. +/// See sfSprite_move to apply an offset based on the previous position instead. +/// The default position of a sprite Sprite object is (0, 0). +/// +/// \param sprite Sprite object +/// \param position New position +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_setPosition(sfSprite* sprite, sfVector2f position); + +//////////////////////////////////////////////////////////// +/// \brief Set the orientation of a sprite +/// +/// This function completely overwrites the previous rotation. +/// See sfSprite_rotate to add an angle based on the previous rotation instead. +/// The default rotation of a sprite Sprite object is 0. +/// +/// \param sprite Sprite object +/// \param angle New rotation, in degrees +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_setRotation(sfSprite* sprite, float angle); + +//////////////////////////////////////////////////////////// +/// \brief Set the scale factors of a sprite +/// +/// This function completely overwrites the previous scale. +/// See sfSprite_scale to add a factor based on the previous scale instead. +/// The default scale of a sprite Sprite object is (1, 1). +/// +/// \param sprite Sprite object +/// \param scale New scale factors +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_setScale(sfSprite* sprite, sfVector2f scale); + +//////////////////////////////////////////////////////////// +/// \brief Set the local origin of a sprite +/// +/// The origin of an object defines the center point for +/// all transformations (position, scale, rotation). +/// The coordinates of this point must be relative to the +/// top-left corner of the object, and ignore all +/// transformations (position, scale, rotation). +/// The default origin of a sprite Sprite object is (0, 0). +/// +/// \param sprite Sprite object +/// \param origin New origin +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_setOrigin(sfSprite* sprite, sfVector2f origin); + +//////////////////////////////////////////////////////////// +/// \brief Get the position of a sprite +/// +/// \param sprite Sprite object +/// +/// \return Current position +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfVector2f sfSprite_getPosition(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the orientation of a sprite +/// +/// The rotation is always in the range [0, 360]. +/// +/// \param sprite Sprite object +/// +/// \return Current rotation, in degrees +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API float sfSprite_getRotation(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the current scale of a sprite +/// +/// \param sprite Sprite object +/// +/// \return Current scale factors +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfVector2f sfSprite_getScale(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the local origin of a sprite +/// +/// \param sprite Sprite object +/// +/// \return Current origin +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfVector2f sfSprite_getOrigin(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Move a sprite by a given offset +/// +/// This function adds to the current position of the object, +/// unlike sfSprite_setPosition which overwrites it. +/// +/// \param sprite Sprite object +/// \param offset Offset +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_move(sfSprite* sprite, sfVector2f offset); + +//////////////////////////////////////////////////////////// +/// \brief Rotate a sprite +/// +/// This function adds to the current rotation of the object, +/// unlike sfSprite_setRotation which overwrites it. +/// +/// \param sprite Sprite object +/// \param angle Angle of rotation, in degrees +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_rotate(sfSprite* sprite, float angle); + +//////////////////////////////////////////////////////////// +/// \brief Scale a sprite +/// +/// This function multiplies the current scale of the object, +/// unlike sfSprite_setScale which overwrites it. +/// +/// \param sprite Sprite object +/// \param factors Scale factors +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors); + +//////////////////////////////////////////////////////////// +/// \brief Get the combined transform of a sprite +/// +/// \param sprite Sprite object +/// +/// \return Transform combining the position/rotation/scale/origin of the object +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the inverse of the combined transform of a sprite +/// +/// \param sprite Sprite object +/// +/// \return Inverse of the combined transformations applied to the object +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Change the source texture of a sprite +/// +/// The \a texture argument refers to a texture that must +/// exist as long as the sprite uses it. Indeed, the sprite +/// doesn't store its own copy of the texture, but rather keeps +/// a pointer to the one that you passed to this function. +/// If the source texture is destroyed and the sprite tries to +/// use it, the behaviour is undefined. +/// If \a resetRect is true, the TextureRect property of +/// the sprite is automatically adjusted to the size of the new +/// texture. If it is false, the texture rect is left unchanged. +/// +/// \param sprite Sprite object +/// \param texture New texture +/// \param resetRect Should the texture rect be reset to the size of the new texture? +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect); + +//////////////////////////////////////////////////////////// +/// \brief Set the sub-rectangle of the texture that a sprite will display +/// +/// The texture rect is useful when you don't want to display +/// the whole texture, but rather a part of it. +/// By default, the texture rect covers the entire texture. +/// +/// \param sprite Sprite object +/// \param rectangle Rectangle defining the region of the texture to display +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_setTextureRect(sfSprite* sprite, sfIntRect rectangle); + +//////////////////////////////////////////////////////////// +/// \brief Set the global color of a sprite +/// +/// This color is modulated (multiplied) with the sprite's +/// texture. It can be used to colorize the sprite, or change +/// its global opacity. +/// By default, the sprite's color is opaque white. +/// +/// \param sprite Sprite object +/// \param color New color of the sprite +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API void sfSprite_setColor(sfSprite* sprite, sfColor color); + +//////////////////////////////////////////////////////////// +/// \brief Get the source texture of a sprite +/// +/// If the sprite has no source texture, a NULL pointer is returned. +/// The returned pointer is const, which means that you can't +/// modify the texture when you retrieve it with this function. +/// +/// \param sprite Sprite object +/// +/// \return Pointer to the sprite's texture +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API const sfTexture* sfSprite_getTexture(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the sub-rectangle of the texture displayed by a sprite +/// +/// \param sprite Sprite object +/// +/// \return Texture rectangle of the sprite +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfIntRect sfSprite_getTextureRect(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the global color of a sprite +/// +/// \param sprite Sprite object +/// +/// \return Global color of the sprite +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfColor sfSprite_getColor(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the local bounding rectangle of a sprite +/// +/// The returned rectangle is in local coordinates, which means +/// that it ignores the transformations (translation, rotation, +/// scale, ...) that are applied to the entity. +/// In other words, this function returns the bounds of the +/// entity in the entity's coordinate system. +/// +/// \param sprite Sprite object +/// +/// \return Local bounding rectangle of the entity +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfFloatRect sfSprite_getLocalBounds(const sfSprite* sprite); + +//////////////////////////////////////////////////////////// +/// \brief Get the global bounding rectangle of a sprite +/// +/// The returned rectangle is in global coordinates, which means +/// that it takes in account the transformations (translation, +/// rotation, scale, ...) that are applied to the entity. +/// In other words, this function returns the bounds of the +/// sprite in the global 2D world's coordinate system. +/// +/// \param sprite Sprite object +/// +/// \return Global bounding rectangle of the entity +/// +//////////////////////////////////////////////////////////// +CSFML_GRAPHICS_API sfFloatRect sfSprite_getGlobalBounds(const sfSprite* sprite); + + +#endif // SFML_SPRITE_H |