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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_RENDERWINDOW_H
+#define SFML_RENDERWINDOW_H
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Export.h>
+#include <SFML/Graphics/Color.h>
+#include <SFML/Graphics/Rect.h>
+#include <SFML/Graphics/Types.h>
+#include <SFML/Graphics/PrimitiveType.h>
+#include <SFML/Graphics/RenderStates.h>
+#include <SFML/Graphics/Vertex.h>
+#include <SFML/Window/Event.h>
+#include <SFML/Window/VideoMode.h>
+#include <SFML/Window/WindowHandle.h>
+#include <SFML/Window/Window.h>
+#include <SFML/System/Vector2.h>
+
+
+////////////////////////////////////////////////////////////
+/// \brief Construct a new render window
+///
+/// \param mode Video mode to use
+/// \param title Title of the window
+/// \param style Window style
+/// \param settings Creation settings (pass NULL to use default values)
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
+
+////////////////////////////////////////////////////////////
+/// \brief Construct a new render window (with a UTF-32 title)
+///
+/// \param mode Video mode to use
+/// \param title Title of the window (UTF-32)
+/// \param style Window style
+/// \param settings Creation settings (pass NULL to use default values)
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
+
+////////////////////////////////////////////////////////////
+/// \brief Construct a render window from an existing control
+///
+/// \param handle Platform-specific handle of the control
+/// \param settings Creation settings (pass NULL to use default values)
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
+
+////////////////////////////////////////////////////////////
+/// \brief Destroy an existing render window
+///
+/// \param renderWindow Render window to destroy
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_destroy(sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Close a render window (but doesn't destroy the internal data)
+///
+/// \param renderWindow Render window to close
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_close(sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Tell whether or not a render window is opened
+///
+/// \param renderWindow Render window object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the creation settings of a render window
+///
+/// \param renderWindow Render window object
+///
+/// \return Settings used to create the window
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the event on top of event queue of a render window, if any, and pop it
+///
+/// \param renderWindow Render window object
+/// \param event Event to fill, if any
+///
+/// \return sfTrue if an event was returned, sfFalse if event queue was empty
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event);
+
+////////////////////////////////////////////////////////////
+/// \brief Wait for an event and return it
+///
+/// \param renderWindow Render window object
+/// \param event Event to fill
+///
+/// \return sfFalse if an error occured
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfEvent* event);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the position of a render window
+///
+/// \param renderWindow Render window object
+///
+/// \return Position in pixels
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2i sfRenderWindow_getPosition(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Change the position of a render window on screen
+///
+/// Only works for top-level windows
+///
+/// \param renderWindow Render window object
+/// \param position New position, in pixels
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow* renderWindow, sfVector2i position);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the size of the rendering region of a render window
+///
+/// \param renderWindow Render window object
+///
+/// \return Size in pixels
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2u sfRenderWindow_getSize(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Change the size of the rendering region of a render window
+///
+/// \param renderWindow Render window object
+/// \param size New size, in pixels
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setSize(sfRenderWindow* renderWindow, sfVector2u size);
+
+////////////////////////////////////////////////////////////
+/// \brief Change the title of a render window
+///
+/// \param renderWindow Render window object
+/// \param title New title
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);
+
+////////////////////////////////////////////////////////////
+/// \brief Change the title of a render window (with a UTF-32 string)
+///
+/// \param renderWindow Render window object
+/// \param title New title
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfUint32* title);
+
+////////////////////////////////////////////////////////////
+/// \brief Change a render window's icon
+///
+/// \param renderWindow Render window object
+/// \param width Icon's width, in pixels
+/// \param height Icon's height, in pixels
+/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
+
+////////////////////////////////////////////////////////////
+/// \brief Show or hide a render window
+///
+/// \param renderWindow Render window object
+/// \param visible sfTrue to show the window, sfFalse to hide it
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow, sfBool visible);
+
+////////////////////////////////////////////////////////////
+/// \brief Show or hide the mouse cursor on a render window
+///
+/// \param renderWindow Render window object
+/// \param show sfTrue to show, sfFalse to hide
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);
+
+////////////////////////////////////////////////////////////
+/// \brief Enable / disable vertical synchronization on a render window
+///
+/// \param renderWindow Render window object
+/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
+
+////////////////////////////////////////////////////////////
+/// \brief Enable or disable automatic key-repeat for keydown events
+///
+/// Automatic key-repeat is enabled by default
+///
+/// \param renderWindow Render window object
+/// \param enabled sfTrue to enable, sfFalse to disable
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);
+
+////////////////////////////////////////////////////////////
+/// \brief Activate or deactivate a render window as the current target for rendering
+///
+/// \param renderWindow Render window object
+/// \param active sfTrue to activate, sfFalse to deactivate
+///
+/// \return True if operation was successful, false otherwise
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active);
+
+////////////////////////////////////////////////////////////
+/// \brief Display a render window on screen
+///
+/// \param renderWindow Render window object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Limit the framerate to a maximum fixed frequency for a render window
+///
+/// \param renderWindow Render window object
+/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
+
+////////////////////////////////////////////////////////////
+/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
+///
+/// \param renderWindow Render window object
+/// \param threshold New threshold, in range [0, 100]
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
+
+////////////////////////////////////////////////////////////
+/// \brief Retrieve the OS-specific handle of a render window
+///
+/// \param renderWindow Render window object
+///
+/// \return Window handle
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Clear a render window with the given color
+///
+/// \param renderWindow Render window object
+/// \param color Fill color
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_clear(sfRenderWindow* renderWindow, sfColor color);
+
+////////////////////////////////////////////////////////////
+/// \brief Change the current active view of a render window
+///
+/// \param renderWindow Render window object
+/// \param view Pointer to the new view
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow* renderWindow, const sfView* view);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the current active view of a render window
+///
+/// \param renderWindow Render window object
+///
+/// \return Current active view
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API const sfView* sfRenderWindow_getView(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the default view of a render window
+///
+/// \param renderWindow Render window object
+///
+/// \return Default view of the render window
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API const sfView* sfRenderWindow_getDefaultView(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the viewport of a view applied to this target
+///
+/// \param renderWindow Render window object
+/// \param view Target view
+///
+/// \return Viewport rectangle, expressed in pixels in the current target
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view);
+
+////////////////////////////////////////////////////////////
+/// \brief Convert a point from window coordinates to world coordinates
+///
+/// This function finds the 2D position that matches the
+/// given pixel of the render-window. In other words, it does
+/// the inverse of what the graphics card does, to find the
+/// initial position of a rendered pixel.
+///
+/// Initially, both coordinate systems (world units and target pixels)
+/// match perfectly. But if you define a custom view or resize your
+/// render-window, this assertion is not true anymore, ie. a point
+/// located at (10, 50) in your render-window may map to the point
+/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
+///
+/// This function is typically used to find which point (or object) is
+/// located below the mouse cursor.
+///
+/// This version uses a custom view for calculations, see the other
+/// overload of the function if you want to use the current view of the
+/// render-window.
+///
+/// \param renderWindow Render window object
+/// \param point Pixel to convert
+/// \param view The view to use for converting the point
+///
+/// \return The converted point, in "world" units
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* view);
+
+////////////////////////////////////////////////////////////
+/// \brief Convert a point from world coordinates to window coordinates
+///
+/// This function finds the pixel of the render-window that matches
+/// the given 2D point. In other words, it goes through the same process
+/// as the graphics card, to compute the final position of a rendered point.
+///
+/// Initially, both coordinate systems (world units and target pixels)
+/// match perfectly. But if you define a custom view or resize your
+/// render-window, this assertion is not true anymore, ie. a point
+/// located at (150, 75) in your 2D world may map to the pixel
+/// (10, 50) of your render-window -- if the view is translated by (140, 25).
+///
+/// This version uses a custom view for calculations, see the other
+/// overload of the function if you want to use the current view of the
+/// render-window.
+///
+/// \param renderWindow Render window object
+/// \param point Point to convert
+/// \param view The view to use for converting the point
+///
+/// \return The converted point, in target coordinates (pixels)
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow* renderWindow, sfVector2f point, const sfView* view);
+
+////////////////////////////////////////////////////////////
+/// \brief Draw a drawable object to the render-target
+///
+/// \param renderWindow render window object
+/// \param object Object to draw
+/// \param states Render states to use for drawing (NULL to use the default states)
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_drawSprite(sfRenderWindow* renderWindow, const sfSprite* object, const sfRenderStates* states);
+CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
+CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states);
+CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states);
+CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
+CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
+CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
+
+////////////////////////////////////////////////////////////
+/// \brief Draw primitives defined by an array of vertices to a render window
+///
+/// \param renderWindow render window object
+/// \param vertices Pointer to the vertices
+/// \param vertexCount Number of vertices in the array
+/// \param type Type of primitives to draw
+/// \param states Render states to use for drawing (NULL to use the default states)
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
+ const sfVertex* vertices, unsigned int vertexCount,
+ sfPrimitiveType type, const sfRenderStates* states);
+
+////////////////////////////////////////////////////////////
+/// \brief Save the current OpenGL render states and matrices
+///
+/// This function can be used when you mix SFML drawing
+/// and direct OpenGL rendering. Combined with popGLStates,
+/// it ensures that:
+/// \li SFML's internal states are not messed up by your OpenGL code
+/// \li your OpenGL states are not modified by a call to a SFML function
+///
+/// Note that this function is quite expensive: it saves all the
+/// possible OpenGL states and matrices, even the ones you
+/// don't care about. Therefore it should be used wisely.
+/// It is provided for convenience, but the best results will
+/// be achieved if you handle OpenGL states yourself (because
+/// you know which states have really changed, and need to be
+/// saved and restored). Take a look at the resetGLStates
+/// function if you do so.
+///
+/// \param renderWindow render window object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_pushGLStates(sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Restore the previously saved OpenGL render states and matrices
+///
+/// See the description of pushGLStates to get a detailed
+/// description of these functions.
+///
+/// \param renderWindow render window object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Reset the internal OpenGL states so that the target is ready for drawing
+///
+/// This function can be used when you mix SFML drawing
+/// and direct OpenGL rendering, if you choose not to use
+/// pushGLStates/popGLStates. It makes sure that all OpenGL
+/// states needed by SFML are set, so that subsequent sfRenderWindow_draw*()
+/// calls will work as expected.
+///
+/// \param renderWindow render window object
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Copy the current contents of a render window to an image
+///
+/// This is a slow operation, whose main purpose is to make
+/// screenshots of the application. If you want to update an
+/// image with the contents of the window and then use it for
+/// drawing, you should rather use a sfTexture and its
+/// update(sfWindow*) function.
+/// You can also draw things directly to a texture with the
+/// sfRenderWindow class.
+///
+/// \param renderWindow Render window object
+///
+/// \return New image containing the captured contents
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
+
+////////////////////////////////////////////////////////////
+/// \brief Get the current position of the mouse relatively to a render-window
+///
+/// This function returns the current position of the mouse
+/// cursor relative to the given render-window, or desktop if NULL is passed.
+///
+/// \param relativeTo Reference window
+///
+/// \return Position of the mouse cursor, relative to the given render-window
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow* relativeTo);
+
+////////////////////////////////////////////////////////////
+/// \brief Set the current position of the mouse relatively to a render-window
+///
+/// This function sets the current position of the mouse
+/// cursor relative to the given render-window, or desktop if NULL is passed.
+///
+/// \param position New position of the mouse
+/// \param relativeTo Reference window
+///
+////////////////////////////////////////////////////////////
+CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);
+
+
+#endif // SFML_RENDERWINDOW_H