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+ <title>CSFML - C binding of the Simple and Fast Multimedia Library</title>
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+<li class="navelem"><a class="el" href="dir_6a66b7969672f1da69f458a57d2c97f9.htm">include</a></li><li class="navelem"><a class="el" href="dir_8cc999c03ab8fdf40558b1f21f869c3e.htm">SFML</a></li><li class="navelem"><a class="el" href="dir_ab65b93e3e53c8b4552e87dc0e7cef27.htm">Audio</a></li> </ul>
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+<div class="title">Sound.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="Sound_8h.htm">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SOUND_H</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define SFML_SOUND_H</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;<a class="code" href="Audio_2Export_8h.htm">SFML/Audio/Export.h</a>&gt;</span></div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="SoundStatus_8h.htm">SFML/Audio/SoundStatus.h</a>&gt;</span></div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Audio_2Types_8h.htm">SFML/Audio/Types.h</a>&gt;</span></div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Time_8h.htm">SFML/System/Time.h</a>&gt;</span></div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Vector3_8h.htm">SFML/System/Vector3.h</a>&gt;</span></div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* <a class="code" href="Sound_8h.htm#abf595fd87343cfa4bdd8b3de66e49ad4" title="Create a new sound.">sfSound_create</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* <a class="code" href="Sound_8h.htm#a0f9ac698aa6a99249c9bf0c908bf5737" title="Create a new sound by copying an existing one.">sfSound_copy</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#abf7257b4240f418fdf4f5e32044b8801" title="Destroy a sound.">sfSound_destroy</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;</div>
+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#ae1ac64027971d772a69b2d438ef2c544" title="Start or resume playing a sound.">sfSound_play</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a2d204c5699e43bfd7df7a4200bf075cf" title="Pause a sound.">sfSound_pause</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#ace20faa60e5dc4b3df10a917ab831b9b" title="Stop playing a sound.">sfSound_stop</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a221ec41f39f50c09680dd2b1d0456c2c" title="Set the source buffer containing the audio data to play.">sfSound_setBuffer</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a33a83b50f46a6b0d9c8b5bd9808e2b3f">sfSoundBuffer</a>* buffer);</div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;</div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a33a83b50f46a6b0d9c8b5bd9808e2b3f">sfSoundBuffer</a>* <a class="code" href="Sound_8h.htm#aba441809a6be91e4069e673eb59d0d84" title="Get the audio buffer attached to a sound.">sfSound_getBuffer</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;</div>
+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a11ab7b0411b91cc03ca5a4a6635bbe19" title="Set whether or not a sound should loop after reaching the end.">sfSound_setLoop</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <a class="code" href="Config_8h.htm#a7559f07a31bb3a4a3d865178ce4dc70b">sfBool</a> loop);</div>
+<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <a class="code" href="Config_8h.htm#a7559f07a31bb3a4a3d865178ce4dc70b">sfBool</a> <a class="code" href="Sound_8h.htm#a62f8e167d158e2dd4a6a516c160c07cb" title="Tell whether or not a sound is in loop mode.">sfSound_getLoop</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <a class="code" href="SoundStatus_8h.htm#af27f85d8d7194f78432ff631bafae4ad" title="Enumeration of statuses for sounds and musics.">sfSoundStatus</a> <a class="code" href="Sound_8h.htm#af2cd7b899b11b98f112a76ed35401ed6" title="Get the current status of a sound (stopped, paused, playing)">sfSound_getStatus</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div>
+<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a0b3a3f27926f58560126b3c058c2461d" title="Set the pitch of a sound.">sfSound_setPitch</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <span class="keywordtype">float</span> pitch);</div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;</div>
+<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a027d65cacbdf9d6adab9599515217bbe" title="Set the volume of a sound.">sfSound_setVolume</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <span class="keywordtype">float</span> volume);</div>
+<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;</div>
+<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a48d44dd3c9adbb81ac439244d3105dc3" title="Set the 3D position of a sound in the audio scene.">sfSound_setPosition</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <a class="code" href="structsfVector3f.htm" title="3-component vector of floats">sfVector3f</a> position);</div>
+<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;</div>
+<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a624a4e96c39997b2bde7ea587f9d1205" title="Make the sound&#39;s position relative to the listener or absolute.">sfSound_setRelativeToListener</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <a class="code" href="Config_8h.htm#a7559f07a31bb3a4a3d865178ce4dc70b">sfBool</a> relative);</div>
+<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;</div>
+<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a26fa1bde66c28d564f0e58be0e799b4f" title="Set the minimum distance of a sound.">sfSound_setMinDistance</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <span class="keywordtype">float</span> distance);</div>
+<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;</div>
+<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a967aacfd45a2481992e0fd6675f96b83" title="Set the attenuation factor of a sound.">sfSound_setAttenuation</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <span class="keywordtype">float</span> attenuation);</div>
+<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;</div>
+<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">void</span> <a class="code" href="Sound_8h.htm#a32df8c4952ae6594d9dfa31d34c11304" title="Change the current playing position of a sound.">sfSound_setPlayingOffset</a>(<a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound, <a class="code" href="structsfTime.htm" title="Represents a time value.">sfTime</a> timeOffset);</div>
+<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;</div>
+<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">float</span> <a class="code" href="Sound_8h.htm#aa2c0626c26a01682dd1223e8f078d880" title="Get the pitch of a sound.">sfSound_getPitch</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;</div>
+<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">float</span> <a class="code" href="Sound_8h.htm#a7cea6925f5f2573cdbe85151b4ccd725" title="Get the volume of a sound.">sfSound_getVolume</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;</div>
+<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <a class="code" href="structsfVector3f.htm" title="3-component vector of floats">sfVector3f</a> <a class="code" href="Sound_8h.htm#af3630c43ad2cc0136f619492c6e27cd0" title="Get the 3D position of a sound in the audio scene.">sfSound_getPosition</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160;</div>
+<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <a class="code" href="Config_8h.htm#a7559f07a31bb3a4a3d865178ce4dc70b">sfBool</a> <a class="code" href="Sound_8h.htm#a36206a0368a68a443abf4691926d9b12" title="Tell whether a sound&#39;s position is relative to the listener or is absolute.">sfSound_isRelativeToListener</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160;</div>
+<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">float</span> <a class="code" href="Sound_8h.htm#abf9ae0bba553c3a1f596c0e733ccd4ff" title="Get the minimum distance of a sound.">sfSound_getMinDistance</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160;</div>
+<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <span class="keywordtype">float</span> <a class="code" href="Sound_8h.htm#a7863b70d1c25fc976619fd4ef3308036" title="Get the attenuation factor of a sound.">sfSound_getAttenuation</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;</div>
+<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;<a class="code" href="Audio_2Export_8h.htm#a7a489e428c325519799913f98f81f774">CSFML_AUDIO_API</a> <a class="code" href="structsfTime.htm" title="Represents a time value.">sfTime</a> <a class="code" href="Sound_8h.htm#af40cc92cda1bfd4b1dd14c74e182c855" title="Get the current playing position of a sound.">sfSound_getPlayingOffset</a>(<span class="keyword">const</span> <a class="code" href="Audio_2Types_8h.htm#a7191e35667606502141c14da9a9c7dc3">sfSound</a>* sound);</div>
+<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;</div>
+<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;</div>
+<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;<span class="preprocessor">#endif // SFML_SOUND_H</span></div>
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