diff options
Diffstat (limited to 'csgo_wh/include/Game.h')
-rwxr-xr-x | csgo_wh/include/Game.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/csgo_wh/include/Game.h b/csgo_wh/include/Game.h new file mode 100755 index 0000000..554ae9f --- /dev/null +++ b/csgo_wh/include/Game.h @@ -0,0 +1,83 @@ +#ifndef GAME_H_INCLUDED +#define GAME_H_INCLUDED + +#include <cstdio> +#include <windows.h> +#include <psapi.h> + +#define OFF_ENTITIES 0x49EE2E4 +#define OFF_LOCALPLAYER 0xA4CA5C + +#define MAXPLAYER 32 +#define ENTLOOP 0x10 +#define ENTPOS 0x134 +#define ENTAIMX 0xC0 +#define ENTAIMY 0x438 +#define ENTVANGL 0x158C +#define ENTTEAM 0xF0 +#define PLYFOV 0x159C + +#define TEAM_COUNTER 0x3 +#define TEAM_TERROR 0x2 + + +#ifdef ENABLE_DEBUG +#define DEBUG_VAR Game::pLogFile +#define DEBUG_FILE "./log.txt" +#define DEBUG_INIT DEBUG_VAR = fopen(DEBUG_FILE,"a+"); +#define DEBUG_FLUSH fflush(DEBUG_VAR); +#define DEBUG_CLOSE fclose(DEBUG_VAR); +#define DEBUG_LOG(msg, ...) fprintf(DEBUG_VAR, "[%s:%d] ", __FILE__, __LINE__); fprintf(DEBUG_VAR, msg, __VA_ARGS__); fprintf(DEBUG_VAR, "%s", "\r\n"); DEBUG_FLUSH; +#define WDEBUG_LOG(msg, ...) fwprintf(DEBUG_VAR, L"[%hs:%d] ", __FILE__, __LINE__); fwprintf(DEBUG_VAR, msg, __VA_ARGS__); +#else +#define DEBUG_VAR +#define DEBUG_FILE +#define DEBUG_INIT +#define DEBUG_LOG(msg, ...) +#define WDEBUG_LOG(msg, ...) +#define DEBUG_FLUSH +#define DEBUG_CLOSE +#endif // ENABLE_DEBUG + + +typedef struct _entitiy +{ + PVOID p_adr; + FLOAT p_pos[3]; + FLOAT p_aim[2]; + BYTE p_team; +} ENTITY; + +class Game +{ + +private: + bool init = false; + +public: + HMODULE h_clientDLL, h_shaderapiDLL; + MODULEINFO m_client, m_shaderapi; + UINT32 dwWidth; + UINT32 dwHeight; + UINT32 dwFov; + UINT32 dwPlayerCount = 0; + ENTITY *g_localPlayer; + ENTITY g_entities[MAXPLAYER]; + +#ifdef ENABLE_DEBUG + static FILE* pLogFile; +#endif + + bool Init(void); + + bool Reset(void); + + bool ReadEntities(void); + + void ReadCVars(void); + + static FLOAT calcVecDist(float v1[3], float v2[3]); + +}; + +#endif // GAME_H_INCLUDED |