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-rwxr-xr-xcsgo_wh/include/Game.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/csgo_wh/include/Game.h b/csgo_wh/include/Game.h
new file mode 100755
index 0000000..554ae9f
--- /dev/null
+++ b/csgo_wh/include/Game.h
@@ -0,0 +1,83 @@
+#ifndef GAME_H_INCLUDED
+#define GAME_H_INCLUDED
+
+#include <cstdio>
+#include <windows.h>
+#include <psapi.h>
+
+#define OFF_ENTITIES 0x49EE2E4
+#define OFF_LOCALPLAYER 0xA4CA5C
+
+#define MAXPLAYER 32
+#define ENTLOOP 0x10
+#define ENTPOS 0x134
+#define ENTAIMX 0xC0
+#define ENTAIMY 0x438
+#define ENTVANGL 0x158C
+#define ENTTEAM 0xF0
+#define PLYFOV 0x159C
+
+#define TEAM_COUNTER 0x3
+#define TEAM_TERROR 0x2
+
+
+#ifdef ENABLE_DEBUG
+#define DEBUG_VAR Game::pLogFile
+#define DEBUG_FILE "./log.txt"
+#define DEBUG_INIT DEBUG_VAR = fopen(DEBUG_FILE,"a+");
+#define DEBUG_FLUSH fflush(DEBUG_VAR);
+#define DEBUG_CLOSE fclose(DEBUG_VAR);
+#define DEBUG_LOG(msg, ...) fprintf(DEBUG_VAR, "[%s:%d] ", __FILE__, __LINE__); fprintf(DEBUG_VAR, msg, __VA_ARGS__); fprintf(DEBUG_VAR, "%s", "\r\n"); DEBUG_FLUSH;
+#define WDEBUG_LOG(msg, ...) fwprintf(DEBUG_VAR, L"[%hs:%d] ", __FILE__, __LINE__); fwprintf(DEBUG_VAR, msg, __VA_ARGS__);
+#else
+#define DEBUG_VAR
+#define DEBUG_FILE
+#define DEBUG_INIT
+#define DEBUG_LOG(msg, ...)
+#define WDEBUG_LOG(msg, ...)
+#define DEBUG_FLUSH
+#define DEBUG_CLOSE
+#endif // ENABLE_DEBUG
+
+
+typedef struct _entitiy
+{
+ PVOID p_adr;
+ FLOAT p_pos[3];
+ FLOAT p_aim[2];
+ BYTE p_team;
+} ENTITY;
+
+class Game
+{
+
+private:
+ bool init = false;
+
+public:
+ HMODULE h_clientDLL, h_shaderapiDLL;
+ MODULEINFO m_client, m_shaderapi;
+ UINT32 dwWidth;
+ UINT32 dwHeight;
+ UINT32 dwFov;
+ UINT32 dwPlayerCount = 0;
+ ENTITY *g_localPlayer;
+ ENTITY g_entities[MAXPLAYER];
+
+#ifdef ENABLE_DEBUG
+ static FILE* pLogFile;
+#endif
+
+ bool Init(void);
+
+ bool Reset(void);
+
+ bool ReadEntities(void);
+
+ void ReadCVars(void);
+
+ static FLOAT calcVecDist(float v1[3], float v2[3]);
+
+};
+
+#endif // GAME_H_INCLUDED