diff options
Diffstat (limited to 'Hunt Showdown/DLL/GdiRadar.h')
-rw-r--r-- | Hunt Showdown/DLL/GdiRadar.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Hunt Showdown/DLL/GdiRadar.h b/Hunt Showdown/DLL/GdiRadar.h new file mode 100644 index 0000000..6b12fbc --- /dev/null +++ b/Hunt Showdown/DLL/GdiRadar.h @@ -0,0 +1,64 @@ +#pragma once + +#include <time.h> +#include <Windows.h> + + +struct gdi_radar_config { + LPCWSTR className; + LPCWSTR windowName; + double minimumUpdateTime; + UINT64 maximumRedrawFails; + size_t reservedEntities; + bool drawAngles; +}; + +struct gdi_radar_context; + + +static inline HINSTANCE gdi_radar_get_fake_hinstance() +{ + LONG_PTR hi = GetWindowLongW(GetActiveWindow(), -6); + return (HINSTANCE)hi; +} +HWND gdi_radar_get_hwnd(struct gdi_radar_context * const ctx); +struct gdi_radar_context * const + gdi_radar_configure(struct gdi_radar_config const * const cfg, + HINSTANCE hInst); +bool gdi_radar_init(struct gdi_radar_context * const ctx); + + +enum entity_color { + EC_BLUE, EC_BLACK, EC_RED +}; + +struct entity { + int pos[2]; + float angle; + int angle_line_length; + enum entity_color color; + const char *name; +}; + +static inline float degree2radian(int a) { + return (a * 0.017453292519f); +} +void gdi_radar_add_entity(struct gdi_radar_context * const ctx, + struct entity * const ent); +void gdi_radar_set_entity(struct gdi_radar_context * const ctx, size_t i, + struct entity * const ent); +void gdi_radar_clear_entities(struct gdi_radar_context * const ctx); +bool gdi_radar_check_if_redraw_necessary(struct gdi_radar_context * const ctx); +bool gdi_radar_redraw_if_necessary(struct gdi_radar_context * const ctx); +void gdi_radar_set_game_dimensions(struct gdi_radar_context * const ctx, + UINT64 GameMapWidth, UINT64 GameMapHeight, bool StickToBottom = true); +static inline void gdi_radar_set_game_dimensions( + struct gdi_radar_context * const ctx, + float GameMapWidth, float GameMapHeight, bool StickToBottom = true) +{ + gdi_radar_set_game_dimensions(ctx, + (UINT64)GameMapWidth, (UINT64)GameMapHeight, StickToBottom); +} +LRESULT gdi_radar_process_window_events_blocking(struct gdi_radar_context * const ctx); +LRESULT gdi_radar_process_window_events_nonblocking(struct gdi_radar_context * const ctx); +void gdi_radar_close_and_cleanup(struct gdi_radar_context ** const ctx);
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