// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)// Implemented features:// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).// Missing features:// [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice).#pragma onceIMGUI_IMPL_APIboolImGui_ImplWin32_Init(void*hwnd);IMGUI_IMPL_APIvoidImGui_ImplWin32_Shutdown();IMGUI_IMPL_APIvoidImGui_ImplWin32_NewFrame();// Handler for Win32 messages, update mouse/keyboard data.// You may or not need this for your implementation, but it can serve as reference for handling inputs.// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead./*IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);*/