// dear imgui: Renderer for DirectX11// This needs to be used along with a Platform Binding (e.g. Win32)// Implemented features:// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.// https://github.com/ocornut/imgui#pragma oncestructID3D11Device;structID3D11DeviceContext;IMGUI_IMPL_APIboolImGui_ImplDX11_Init(ID3D11Device*device,ID3D11DeviceContext*device_context);IMGUI_IMPL_APIvoidImGui_ImplDX11_Shutdown();IMGUI_IMPL_APIvoidImGui_ImplDX11_NewFrame();IMGUI_IMPL_APIvoidImGui_ImplDX11_RenderDrawData(ImDrawData*draw_data);// Use if you want to reset your rendering device without losing ImGui state.IMGUI_IMPL_APIvoidImGui_ImplDX11_InvalidateDeviceObjects();IMGUI_IMPL_APIboolImGui_ImplDX11_CreateDeviceObjects();