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#pragma once
class Ressources
{
public:
float food; //0x0000
float wood; //0x0004
float stone; //0x0008
float gold; //0x000C
float popSpaceLeft; //0x0010
char pad_0014[4]; //0x0014
float age; //0x0018
char pad_001C[16]; //0x001C
float CurrentPop; //0x002C
char pad_0030[28]; //0x0030
float unitProduced; //0x004C
char pad_0050[4]; //0x0050
float techUpgradeCount; //0x0054
float percentExplored; //0x0058
char pad_005C[36]; //0x005C
float gameMaxPop; //0x0080
char pad_0084[12]; //0x0084
float farmFoodAmount; //0x0090
float villagerCount; //0x0094
char pad_0098[8]; //0x0098
float infantryCount; //0x00A0
char pad_00A4[24]; //0x00A4
float goldRate; //0x00BC
char pad_00C0[124]; //0x00C0
float stoneRate; //0x013C
float unitsQueueCount; //0x0140
float builingProducingCount; //0x0144
char pad_0148[24]; //0x0148
float fishTrapAmount; //0x0160
char pad_0164[400]; //0x0164
float chopRate; //0x02F4
float foodRate; //0x02F8
float relicGoldRate; //0x02FC
char pad_0300[12]; //0x0300
float construcRateMaybe; //0x030C
char pad_0310[48]; //0x0310
}; //Size: 0x0340
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