1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
#pragma once #include "Feature.h" struct Vector2; struct Vector3; class RelicManager : public Feature { uint32_t color; int radius = 20; std::vector<Unit*> relics; int currentRelic = 0; //Callbacks void OnNeutralUnit(Unit* unit); void OnMenuMainWindow(); };