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#include "Offsets.h"
namespace Offsets
{
//48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0 //2
//48 8D 0D ? ? ? ? E8 ? ? ? ? 0F B6 C0 //2
int64_t pathfindingSystem = 0x2961db0;
//48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85 //2
int64_t mainScreen = 0x294fc50;
//not updated
//int64_t totalPlayers = 0x2793064;
//48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40 //1
int64_t tribePanelInven = 0x29511b0;
//48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10
int64_t tribePanelInven_localPlayer = 0x208;
//48 8B 0D ? ? ? ? E8 ? ? ? ? 48 3B 47 18 0F //1
int64_t pAVGame = 0x2941e70;
//MinimapText 88 85 ? ? ? ? 41 8B 46 0C
int64_t minimapHookOffset = 0xc10269;
//Functions
int64_t printNotification = 0xc06610; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //1
int64_t printBottomText = 0xbf5a00; //48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41 //1
int64_t pauseGame = 0x80cff0; //48 89 5C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 80 //1
int64_t sendChat = 0x9972a0; //E8 ? ? ? ? 33 FF 49 8B 04 //1
int64_t createUnitHook = 0xdec390; //48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41 //1
}
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