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#include "Offsets.h"
namespace Offsets
{
//48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0 //1
//48 8D 0D ? ? ? ? E8 ? ? ? ? 0F B6 C0 //1
int64_t pathfindingSystem = 0x2921690;
//48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85 //1
int64_t mainScreen = 0x290f160;
//44 89 25 ? ? ? ? 2B //1
//41 8B 45 28 99 + c //1
int64_t totalPlayers = 0x2793064;
//48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40
int64_t tribePanelInven = 0x2910550;
//48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10
int64_t tribePanelInven_localPlayer = 0x208;
int64_t AVGame = 0x2902590;
//ESP
//48 8B 8B ? ? ? ? E8 ? ? ? ? 48 85 FF
int64_t unit_actionlist = 0x278;
//MinimapText
int64_t minimapHookOffset = 0xBE6F99;
int64_t printNotification = 0xbdd670;
int64_t printBottomText = 0xbcdc00;
int64_t sendChat = 0x96f300;
}
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