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#include "Offsets.h"
namespace Offsets
{
//48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0 //5
int64_t pathfindingSystem = 0x2bb6e10;
//48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85 //5
int64_t mainScreen = 0x2ba4988;
//48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40 //4
int64_t tribePanelInven = 0x2ba5ed0;
//48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10 //4
int64_t tribePanelInven_localPlayer = 0x208;
//4C 8B 05 ? ? ? ? 45 84
int64_t pAVGame = 0x2b96dd8;
//TODO %s: %d/%d
//MinimapText 88 85 ? ? ? ? 41 8B 46 0C //2
int64_t minimapHookOffset = 0xcb1646;
//Functions
int64_t printNotification = 0xca7b10; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //4
int64_t printBottomText = 0xc914d0; //48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41 //4
int64_t pauseGame = 0x874620; //48 89 5C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 80 //3
//E8 ? ? ? ? 90 48 8B 05 ? ? ? ? F2 - 0x94 //1
int64_t sendChat = 0xa158c0;
int64_t createUnitHook = 0xeacf60; //48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41 //3
int64_t playerArrayStart = 0x2a8;
//Manual Update
//CustomLoadingScreen
int64_t pathToLoadScreen = 0x2012278; // /resources/loading_slash.png
int64_t loadPathToLoadScreen = 0xfe0eae; // x-ref /resources/loading_slash.png
}
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