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path: root/Offsets.cpp
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#include "Offsets.h"

namespace Offsets
{
	//48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0		//5
	int64_t pathfindingSystem = 0x2BB80D0;

	//48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85						//5
	int64_t mainScreen = 0x2BA5C48;

	//48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40			//4
	int64_t tribePanelInven = 0x2BA7190;

	//48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10					//4
	int64_t tribePanelInven_localPlayer = 0x208;

	//4C 8B 05 ? ? ? ? 45 84
	int64_t pAVGame = 0x2B98098;

	//TODO %s: %d/%d
	//MinimapText 88 85 ? ? ? ? 41 8B 46 0C					//2
	int64_t minimapHookOffset = 0xCB2616;

	//Functions
	int64_t printNotification = 0xCA8AC0;		//48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D					//4
	int64_t printBottomText = 0xc92480;			//48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41			//4
	
	//E8 ? ? ? ? 90 48 8B 05 ? ? ? ? F2  - 0x94															//1
	int64_t sendChat = 0xa16090;
	
	int64_t createUnitHook = 0xeadf40;			//48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41		//4

	int64_t playerArrayStart = 0x2a8;

	//Manual Update
	//CustomLoadingScreen
	int64_t pathToLoadScreen = 0x2013488;		// /resources/loading_slash.png
	int64_t loadPathToLoadScreen = 0xfe1ece;	// x-ref /resources/loading_slash.png
}