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#include "Offsets.h"
namespace Offsets
{
//48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0 //5
int64_t pathfindingSystem = 0x2BB80D0;
//48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85 //5
int64_t mainScreen = 0x2BA5C48;
//48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40 //4
int64_t tribePanelInven = 0x2BA7190;
//48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10 //4
int64_t tribePanelInven_localPlayer = 0x208;
//4C 8B 05 ? ? ? ? 45 84
int64_t pAVGame = 0x2B98098;
//TODO %s: %d/%d
//MinimapText 88 85 ? ? ? ? 41 8B 46 0C //2
int64_t minimapHookOffset = 0xCB2616;
//Functions
int64_t printNotification = 0xCA8AC0; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //4
int64_t printBottomText = 0xc92480; //48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41 //4
//E8 ? ? ? ? 90 48 8B 05 ? ? ? ? F2 - 0x94 //1
int64_t sendChat = 0xa16090;
int64_t createUnitHook = 0xeadf40; //48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41 //4
int64_t playerArrayStart = 0x2a8;
//Manual Update
//CustomLoadingScreen
int64_t pathToLoadScreen = 0x2013488; // /resources/loading_slash.png
int64_t loadPathToLoadScreen = 0xfe1ece; // x-ref /resources/loading_slash.png
}
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