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#include "MinimapText.h"
#include "Engine.h"
#include "Sdk.h"
#include "Renderer.h"
#include "Utility.h"
#include "Offsets.h"
#include "MidfunctionHook.h"
#include "Patcher.h"
#include <map>
#include "Config.h"
#pragma warning( disable : 4244 )
MidfunctionHook minimapHook;
bool* hookEnabled;
bool displayWood = false;
bool displayFood = false;
bool displayGold = true;
bool displayStone = false;
bool displayPopulation = false;
void __fastcall minimapProxy(Registers* registers)
{
if (!*hookEnabled)
{
return;
}
if (!displayWood && !displayFood && !displayGold && !displayStone && !displayPopulation)
{
return;
}
Player* player = Engine::Get()->GetPlayerByName((char*)registers->rdi);
if (!player)
{
return;
}
if (!player->pResources)
{
return;
}
std::string woodString = std::to_string(((int)player->pResources->wood));
std::string foodString = std::to_string((int)player->pResources->food);
std::string goldString = std::to_string((int)player->pResources->gold);
std::string stoneString = std::to_string((int)player->pResources->stone);
std::string populationString = std::to_string((int)player->pResources->currentPop) + "/" + std::to_string((int)player->pResources->currentPop + (int)player->pResources->popSpaceLeft);
std::string newName = std::string(player->name) + " -";
if (displayWood)
{
newName += " Wood: " + woodString;
}
if (displayFood)
{
newName += " Food: " + foodString;
}
if (displayGold)
{
newName += " Gold: " + goldString;
}
if (displayStone)
{
newName += " Stone: " + stoneString;
}
if (displayPopulation)
{
newName += " Pop: " + populationString;
}
MidfunctionHook::OverwriteRegister(registers->rsp, Register::RDI, (int64_t)newName.c_str());
}
void MinimapText::LoadConfig()
{
Config* config = Config::Get();
*hookEnabled = config->ReadInt("MinimapText", "hookEnabled");
displayWood = config->ReadInt("MinimapText", "displayWood");
displayFood = config->ReadInt("MinimapText", "displayFood");
displayGold = config->ReadInt("MinimapText", "displayGold");
displayStone = config->ReadInt("MinimapText", "displayStone");
displayPopulation = config->ReadInt("MinimapText", "displayPopulation");
}
void MinimapText::SaveConfig()
{
Config* config = Config::Get();
config->Write<int>("MinimapText", "hookEnabled", *hookEnabled);
config->Write<int>("MinimapText", "displayWood", displayWood);
config->Write<int>("MinimapText", "displayFood", displayFood);
config->Write<int>("MinimapText", "displayGold", displayGold);
config->Write<int>("MinimapText", "displayStone", displayStone);
config->Write<int>("MinimapText", "displayPopulation", displayPopulation);
}
void MinimapText::OnInitialise()
{
hookEnabled = &enabled;
minimapHook.Hook((BYTE*)(int64_t)GetModuleHandle(NULL) + Offsets::minimapHookOffset, (BYTE*)minimapProxy, 20);
}
void MinimapText::OnShutdown()
{
minimapHook.Unhook();
}
void MinimapText::OnMenuMainWindow()
{
ImGui::Separator();
ImGui::Checkbox("Minimap Ressource Information", &enabled);
ImGui::Checkbox("Wood##Minimap", &displayWood);
ImGui::SameLine();
ImGui::Checkbox("Food##Minimap", &displayFood);
ImGui::SameLine();
ImGui::Checkbox("Gold##Minimap", &displayGold);
ImGui::SameLine();
ImGui::Checkbox("Stone##Minimap", &displayStone);
ImGui::SameLine();
ImGui::Checkbox("Population##Minimap", &displayPopulation);
ImGui::Separator();
}
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