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#pragma once
#include <vector>
class Feature;
class Player;
class Unit;
class FeatureManager
{
private:
static FeatureManager* instance;
std::vector <Feature*> features;
FeatureManager();
public:
static FeatureManager* Get();
void RegisterFeature(Feature* feature);
//Callbacks
void LoadConfig();
void SaveConfig();
void OnInitialise();
void OnGameStart();
void OnTurn();
void OnCreateUnit(Unit* unit);
void OnShutdown();
void OnDraw();
void OnMenuMainWindow();
void OnMenuPlayerTreenode(Player* player, int playerIndex);
void OnPlayerIteration(Player* player, int playerIndex);
void OnUnitIteration(Unit* unit, Player* player, int playerIndex);
void OnNeutralUnit(Unit* unit);
};
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