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#include "FeatureManager.h"
#include "Feature.h"
FeatureManager* FeatureManager::instance = NULL;
FeatureManager::FeatureManager()
{
}
FeatureManager* FeatureManager::Get()
{
if (!instance)
{
instance = new FeatureManager();
}
return instance;
}
void FeatureManager::registerFeature(Feature* feature)
{
static int feature_numer = 0;
printf("Registered feature %d\n", feature_numer);
features.push_back(feature);
}
void FeatureManager::OnInitialise()
{
for (Feature* feature : features)
{
feature->OnInitialise();
}
}
void FeatureManager::OnShutdown()
{
for (Feature* feature : features)
{
feature->OnShutdown();
}
}
void FeatureManager::OnDraw()
{
for (Feature* feature : features)
{
feature->OnDraw();
}
}
void FeatureManager::OnMenuMainWindow()
{
for (Feature* feature : features)
{
feature->OnMenuMainWindow();
}
}
void FeatureManager::OnMenuPlayerTreenode(Player* player, int playerIndex)
{
for (Feature* feature : features)
{
feature->OnMenuPlayerTreenode(player, playerIndex);
}
}
void FeatureManager::OnPlayerIteration(Player* player, int playerIndex)
{
for (Feature* feature : features)
{
feature->OnPlayerIteration(player, playerIndex);
}
}
void FeatureManager::OnUnitIteration(Unit* unit, Player* player, int playerIndex)
{
for (Feature* feature : features)
{
feature->OnUnitIteration(unit, player, playerIndex);
}
}
void FeatureManager::OnNeutralUnit(Unit* unit)
{
for (Feature* feature : features)
{
feature->OnNeutralUnit(unit);
}
}
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