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#pragma once #include <vector> class Player; class Unit; class Feature { protected: bool enabled = true; public: virtual void LoadConfig(); virtual void SaveConfig(); virtual void OnInitialise(); virtual void OnGameStart(); virtual void OnTurn(); virtual void OnUnitCreated(Unit* unit); virtual void OnShutdown(); virtual void OnDraw(); virtual void OnMenuMainWindow(); virtual void OnMenuPlayerTreenode(Player* player, int playerIndex); virtual void OnPlayerIteration(Player* player, int playerIndex); virtual void OnUnitIteration(Unit* unit, Player* player, int playerIndex); virtual void OnNeutralUnit(Unit* unit); };