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-rw-r--r--Resources.h43
1 files changed, 0 insertions, 43 deletions
diff --git a/Resources.h b/Resources.h
deleted file mode 100644
index 3acbc85..0000000
--- a/Resources.h
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma once
-
-
-class Ressources
-{
-public:
- float food; //0x0000
- float wood; //0x0004
- float stone; //0x0008
- float gold; //0x000C
- float popSpaceLeft; //0x0010
- char pad_0014[4]; //0x0014
- float age; //0x0018
- char pad_001C[16]; //0x001C
- float CurrentPop; //0x002C
- char pad_0030[28]; //0x0030
- float unitProduced; //0x004C
- char pad_0050[4]; //0x0050
- float techUpgradeCount; //0x0054
- float percentExplored; //0x0058
- char pad_005C[36]; //0x005C
- float gameMaxPop; //0x0080
- char pad_0084[12]; //0x0084
- float farmFoodAmount; //0x0090
- float villagerCount; //0x0094
- char pad_0098[8]; //0x0098
- float infantryCount; //0x00A0
- char pad_00A4[24]; //0x00A4
- float goldRate; //0x00BC
- char pad_00C0[124]; //0x00C0
- float stoneRate; //0x013C
- float unitsQueueCount; //0x0140
- float builingProducingCount; //0x0144
- char pad_0148[24]; //0x0148
- float fishTrapAmount; //0x0160
- char pad_0164[400]; //0x0164
- float chopRate; //0x02F4
- float foodRate; //0x02F8
- float relicGoldRate; //0x02FC
- char pad_0300[12]; //0x0300
- float construcRateMaybe; //0x030C
- char pad_0310[48]; //0x0310
-}; //Size: 0x0340