diff options
Diffstat (limited to 'Engine.cpp')
-rw-r--r-- | Engine.cpp | 57 |
1 files changed, 32 insertions, 25 deletions
@@ -72,7 +72,7 @@ PlayerArray* Engine::GetPlayerArray() const Vector2 Engine::worldToScreen(Vector3 position) const { MainScreen* mainScreen = GetMainScreen(); - static int tileSize = GetWorld()->pMap->GetTileSize(); + int tileSize = GetWorld()->pMap->GetTileSize(); float tile_width = tileSize * mainScreen->pGameScreen->pMainView->ScreenPosZ; float tile_height = tileSize * mainScreen->pGameScreen->pMainView->ScreenPosZ; @@ -92,7 +92,7 @@ Vector2 Engine::worldToScreen(Vector3 position) const Vector2 Engine::worldToScreen(Unit* unit) const { - return worldToScreen(unit->position); + return worldToScreen(unit->GetPosition()); } uint32_t Engine::GetPlayerColor(int colorIndex) const @@ -162,6 +162,31 @@ Player* Engine::GetPlayer(int index) const return playerArray->playerData[index].player; } +//TODO is this stable? +int Engine::GetPlayerNumber(Player* player) +{ + const int64_t totalPlayers = GetTotalPlayers(); + + + MainScreen* mainScreen = GetMainScreen(); + + World* main = GetWorld(); + + PlayerArray* playerArray = main->pPlayerArray; + + + for (int i = 0; i <= totalPlayers; i++) + { + if (playerArray->playerData[i].player == player) + { + return i; + } + } + + printf("Failed to GetPlayerNumber()\n"); + return -1; +} + Player* Engine::GetPlayerByName(char* playerName) const { MainScreen* mainScreen = GetMainScreen(); @@ -209,21 +234,12 @@ Player* Engine::GetLocalPlayer() const } // -//Pauses the game -void Engine::PauseGame() const -{ - typedef int64_t(__fastcall* tPauseGame)(CommHandler* CommHandler); - static tPauseGame fPauseGame = (tPauseGame)(base + Offsets::pauseGame); - fPauseGame(Get()->GetGame()->pCommHandler); -} - -// //Sends a chat message. Only to be called from rendering thread void Engine::SendChat(const char* message, bool teamchat) const { typedef void(__fastcall* tSendChat) (int64_t game, const char* text); - static tSendChat fSendChat = (tSendChat)(base + Offsets::sendChat); - static int64_t game = *(int64_t*)(base + Offsets::pAVGame); + tSendChat fSendChat = (tSendChat)(base + Offsets::sendChat); + int64_t game = *(int64_t*)(base + Offsets::pAVGame); if (teamchat) { @@ -239,22 +255,13 @@ void Engine::SendChat(const char* message, bool teamchat) const void Engine::PrintNotification(const char* message) const { typedef void(__fastcall* tPrintNotification) (GameScreen* AVGameScreen, const char* message, int unknown); - static tPrintNotification fPrintNotification = (tPrintNotification)(base + Offsets::printNotification); - fPrintNotification(GetMainScreen()->pGameScreen, message, 1); + tPrintNotification fPrintNotification = (tPrintNotification)(base + Offsets::printNotification); + fPrintNotification(GetMainScreen()->pGameScreen, message, 0); } void Engine::PrintBottomNotification(const char* message, unsigned int hexcolor) const { typedef void(__fastcall* tPrintBottomText) (GameScreen* AVGameScreen, const char* message, unsigned int hexcolor, int64_t unused); - static tPrintBottomText fPrintBottomText = (tPrintBottomText)(base + Offsets::printBottomText); + tPrintBottomText fPrintBottomText = (tPrintBottomText)(base + Offsets::printBottomText); fPrintBottomText(GetMainScreen()->pGameScreen, message, hexcolor, 0xffffffffffffffff); //Color format: RBGA } - -int64_t Engine::Flare(float xPos, float yPos) const -{ - typedef __int64(__fastcall* tCreateFlare) (Player* player, __int64 hundert12, __int64 zero1, __int64 zero2, float xPos, float yPos, int64_t zero3, int64_t zero4); - static tCreateFlare fCreateFlare = (tCreateFlare)(base + 0xc31270); - - return fCreateFlare(GetLocalPlayer(), 0x112, 0, 0, 220.f, 220.f, 0, 0); - //__usercall fhsCreateFlare_MAYBE_7FF718CF1270@<rax>( __int64 a3_zero@<r8>, __int64 a4_zero@<r9>, float xPos@<xmm2>, float yPos@<xmm3>, __int64 a5_zero, int a6_Zero) -} |