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author | BDKPlayer <fabian.stotz@yahoo.de> | 2020-02-26 20:37:32 +0100 |
---|---|---|
committer | BDKPlayer <fabian.stotz@yahoo.de> | 2020-02-26 20:37:32 +0100 |
commit | 3caca381151332c22a24cb16676bc449d3276cae (patch) | |
tree | ed9e83a91894491a1aff044a02081b49ae0c496f /Core.cpp | |
parent | 383544a05db3a7d83a2104ad6b51a2e398d7b88b (diff) |
Added: support for Enhanced Graphics DLC (dynmaic tilesize)
Fixed: total players now correct
Diffstat (limited to 'Core.cpp')
-rw-r--r-- | Core.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -156,8 +156,10 @@ void Core::OnPresent() if (ImGui::Begin("Age of Empires 2 DE", &openOverlay, ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) { ImGui::Text("World %p", world); + ImGui::Text("Map %p tilesize %d", world->pMap, world->pMap->GetTileSize()); ImGui::Text("PlayerArray %p", playerArray); - //ImGui::Text("totalPlayers %d", totalPlayers); + ImGui::Text("totalPlayers %d", totalPlayers); + ImGui::Text("ScreenPos %f %f %f", mainScreen->pGameScreen->pMainView->ScreenPosX, mainScreen->pGameScreen->pMainView->ScreenPosY, mainScreen->pGameScreen->pMainView->ScreenPosZ); for (int i = 0; i < totalPlayers; i++) { createPlayerTreeNode(playerArray->playerData[i].player, i); |