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authorBDKPlayer <fabian.stotz@yahoo.de>2020-04-01 15:44:45 +0200
committerBDKPlayer <fabian.stotz@yahoo.de>2020-04-01 15:44:45 +0200
commitd04bbcee516d982d4b6ffa6fedbc76294224efb1 (patch)
tree92908fc5c4287275d1434906382d2dbeb6b01c68
parent1d01371aebc416819af2ddd8e77c86e762011314 (diff)
Added more animals to the ESP
-rw-r--r--ESP.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/ESP.cpp b/ESP.cpp
index d8e4846..322a5eb 100644
--- a/ESP.cpp
+++ b/ESP.cpp
@@ -231,7 +231,8 @@ void ESP::OnNeutralUnit(Unit* unit)
}
if (strcmp(unitName.c_str(), "BOARX") == 0 || strcmp(unitName.c_str(), "RHINO") == 0 ||
- strcmp(unitName.c_str(), "BOAR") == 0 || strcmp(unitName.c_str(), "BOARJ") == 0)
+ strcmp(unitName.c_str(), "BOAR") == 0 || strcmp(unitName.c_str(), "BOARJ") == 0 ||
+ strcmp(unitName.c_str(), "ZEBRA") == 0)
{
Renderer::Get()->RenderCircleFilled(ImVec2(screenPos.x, screenPos.y), 20, 0x4000ff00);
Renderer::Get()->RenderText(unitName, ImVec2(screenPos.x, screenPos.y), 16, 0xffffffff);
@@ -247,7 +248,8 @@ void ESP::OnNeutralUnit(Unit* unit)
strcmp(unitName.c_str(), "PIG") == 0 || strcmp(unitName.c_str(), "LLAMAG") == 0 ||
strcmp(unitName.c_str(), "Cow Black") == 0 || strcmp(unitName.c_str(), "Cow Brown") == 0 ||
strcmp(unitName.c_str(), "Cow Black and White") == 0 || strcmp(unitName.c_str(), "BUFFALO") == 0 ||
- strcmp(unitName.c_str(), "TURKYG") == 0 || strcmp(unitName.c_str(), "Cow Black") == 0)
+ strcmp(unitName.c_str(), "TURKYG") == 0 || strcmp(unitName.c_str(), "Cow Black") == 0 ||
+ strcmp(unitName.c_str(), "GOAT") == 0)
{
Renderer::Get()->RenderCircleFilled(ImVec2(screenPos.x, screenPos.y), 20, 0x400000ff);
Renderer::Get()->RenderText(unitName, ImVec2(screenPos.x, screenPos.y), 16, 0xffffffff);
@@ -256,7 +258,7 @@ void ESP::OnNeutralUnit(Unit* unit)
if (strcmp(unitName.c_str(), "WOLFX") == 0 || strcmp(unitName.c_str(), "KOMODO") == 0 ||
strcmp(unitName.c_str(), "GJAGR") == 0 || strcmp(unitName.c_str(), "SLEOPA") == 0 ||
- strcmp(unitName.c_str(), "BEAR") == 0 ||
+ strcmp(unitName.c_str(), "BEAR") == 0 || strcmp(unitName.c_str(), "CROCO") == 0 ||
strcmp(unitName.c_str(), "LION") == 0 || strcmp(unitName.c_str(), "TIGER") == 0)
{
Renderer::Get()->RenderCircleFilled(ImVec2(screenPos.x, screenPos.y), 20, 0x40ff0000);