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author | BDKPlayer <fabian.stotz@yahoo.de> | 2020-05-03 14:29:39 +0200 |
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committer | BDKPlayer <fabian.stotz@yahoo.de> | 2020-05-03 14:29:39 +0200 |
commit | 84e7ec39812c0a8bfca954c523b4dbb0608714ea (patch) | |
tree | fad6efab3ed341bebd6a4c05ae6e8f06d63bce92 | |
parent | 6c98a332ad6e3022d71ffc985cee91a9620581e2 (diff) |
using 32bit indicies for IMGUI so we can draw more then 0xffff vertices
-rw-r--r-- | imgui/imconfig.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/imgui/imconfig.h b/imgui/imconfig.h index 825505b..c44d4ef 100644 --- a/imgui/imconfig.h +++ b/imgui/imconfig.h @@ -62,7 +62,7 @@ */ //---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. -//#define ImDrawIdx unsigned int +#define ImDrawIdx unsigned int //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. /* |