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extends Reference
class_name RMS2D_VertexPropertiesArray
var properties:Array = []
#############
# INTERFACE #
#############
"""
Returns true if changed
"""
func remove_point(idx:int)->bool:
assert(_is_array_index_in_range(properties, idx))
properties.remove(idx)
return true
"""
Returns true if changed
"""
func add_point(idx:int)->bool:
var new_point_idx = -1
if idx < 0:
properties.push_back(RMS2D_VertexProperties.new())
new_point_idx = properties.size() - 1
else:
assert(_is_array_index_in_range(properties, idx))
properties.insert(idx, RMS2D_VertexProperties.new())
new_point_idx = idx
var old_idx = new_point_idx - 1
properties[new_point_idx] = properties[old_idx].duplicate()
return true
"""
Returns true if changed
"""
func resize(new_size:int):
var old_size = properties.size()
var delta = new_size - old_size
if delta == 0:
return false
properties.resize(new_size)
if delta > 0:
for i in range(old_size-1, new_size, 1):
properties[i] = RMS2D_VertexProperties.new()
return true
"""
Returns true if changed
"""
func set_texture_idx(v:int, idx:int)->bool:
if not _is_array_index_in_range(properties, idx):
return false
properties[idx].texture_idx = v
return true
"""
Returns true if changed
"""
func set_flip(v:bool, idx:int)->bool:
if not _is_array_index_in_range(properties, idx):
return false
properties[idx].flip = v
return true
"""
Returns true if changed
"""
func set_width(v:float, idx:int)->bool:
if not _is_array_index_in_range(properties, idx):
return false
properties[idx].width = v
return true
#########
# GODOT #
#########
"""
Accepts either int or another instance of this class as a constructor argument
"""
func _init(arg):
if typeof(arg) == TYPE_INT:
__init_size(arg)
#elif arg is RMS2D_VertexPropertiesArray:
# __init_class(arg)
else:
assert(false)
func __init_size(_size):
for i in range(0, _size, 1):
properties.push_back(RMS2D_VertexProperties.new())
func __init_class(other):
for p in other.properties:
properties.push_back(p.duplicate())
###########
# GETTERS #
###########
func get_texture_idx(idx:int)->int:
if not _is_array_index_in_range(properties, idx):
return -1
return properties[idx].texture_idx
func get_flip(idx:int)->bool:
if not _is_array_index_in_range(properties, idx):
return false
return properties[idx].flip
func get_width(idx:int)->float:
if not _is_array_index_in_range(properties, idx):
return 1.0
return properties[idx].width
###########
# PRIVATE #
###########
func _is_array_index_in_range(a:Array, i:int)->bool:
if a.size() > i and i >= 0:
return true
return false
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