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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[  ]
_global_script_class_icons={
}

[application]

config/name="2D Pixel Art Template"
run/main_scene="res://CityScene.tscn"
config/icon="res://icon.png"

[display]

window/size/width=480
window/size/height=270
window/size/test_width=960
window/size/test_height=540
window/stretch/mode="viewport"
window/stretch/aspect="expand"

[importer_defaults]

texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}

[rendering]

2d/options/use_nvidia_rect_flicker_workaround=true
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false