One of my first adventures through the Godot engine. Difficulty: Hardcore
Latest commits
| Commit | Message | Author | Date |
|---|---|---|---|
| 880062a278 | third commit | Toni Uhlig | 4 years ago |
| 321def57ca | second commit | Toni Uhlig | 4 years ago |
| c9cd171766 | initial commit | Toni Uhlig | 4 years ago |
Branches
| Name | Target | Subject | Date |
|---|---|---|---|
| master | 880062a278 | third commit | 4 years ago |
README
2d-pixel-art-template
For Godot 3.
I couldn't find a template for this on the asset library so here's mine.
Defaults:
- Window size of 480x270
- Test size of 960x540
- Stretch mode Viewport
- Stretch aspect Expand
- Import default set to 2D Pixel
- GPU Pixel Snap on
- Font Oversampling off
Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.