#ifndef MONSTER_READER_H #define MONSTER_READER_H /* Generated by flatcc 0.6.2 FlatBuffers schema compiler for C by dvide.com */ #ifndef FLATBUFFERS_COMMON_READER_H #include "flatbuffers_common_reader.h" #endif #include "flatcc/flatcc_flatbuffers.h" #ifndef __alignas_is_defined #include #endif #include "flatcc/flatcc_prologue.h" #ifndef flatbuffers_identifier #define flatbuffers_identifier 0 #endif #ifndef flatbuffers_extension #define flatbuffers_extension "bin" #endif typedef struct MyGame_Sample_Vec3 MyGame_Sample_Vec3_t; typedef const MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_struct_t; typedef MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_mutable_struct_t; typedef const MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_vec_t; typedef MyGame_Sample_Vec3_t *MyGame_Sample_Vec3_mutable_vec_t; typedef const struct MyGame_Sample_Monster_table *MyGame_Sample_Monster_table_t; typedef struct MyGame_Sample_Monster_table *MyGame_Sample_Monster_mutable_table_t; typedef const flatbuffers_uoffset_t *MyGame_Sample_Monster_vec_t; typedef flatbuffers_uoffset_t *MyGame_Sample_Monster_mutable_vec_t; typedef const struct MyGame_Sample_Weapon_table *MyGame_Sample_Weapon_table_t; typedef struct MyGame_Sample_Weapon_table *MyGame_Sample_Weapon_mutable_table_t; typedef const flatbuffers_uoffset_t *MyGame_Sample_Weapon_vec_t; typedef flatbuffers_uoffset_t *MyGame_Sample_Weapon_mutable_vec_t; #ifndef MyGame_Sample_Vec3_file_identifier #define MyGame_Sample_Vec3_file_identifier 0 #endif /* deprecated, use MyGame_Sample_Vec3_file_identifier */ #ifndef MyGame_Sample_Vec3_identifier #define MyGame_Sample_Vec3_identifier 0 #endif #define MyGame_Sample_Vec3_type_hash ((flatbuffers_thash_t)0x950fd0dc) #define MyGame_Sample_Vec3_type_identifier "\xdc\xd0\x0f\x95" #ifndef MyGame_Sample_Vec3_file_extension #define MyGame_Sample_Vec3_file_extension "bin" #endif #ifndef MyGame_Sample_Monster_file_identifier #define MyGame_Sample_Monster_file_identifier 0 #endif /* deprecated, use MyGame_Sample_Monster_file_identifier */ #ifndef MyGame_Sample_Monster_identifier #define MyGame_Sample_Monster_identifier 0 #endif #define MyGame_Sample_Monster_type_hash ((flatbuffers_thash_t)0xd5be61b) #define MyGame_Sample_Monster_type_identifier "\x1b\xe6\x5b\x0d" #ifndef MyGame_Sample_Monster_file_extension #define MyGame_Sample_Monster_file_extension "bin" #endif #ifndef MyGame_Sample_Weapon_file_identifier #define MyGame_Sample_Weapon_file_identifier 0 #endif /* deprecated, use MyGame_Sample_Weapon_file_identifier */ #ifndef MyGame_Sample_Weapon_identifier #define MyGame_Sample_Weapon_identifier 0 #endif #define MyGame_Sample_Weapon_type_hash ((flatbuffers_thash_t)0x22292e53) #define MyGame_Sample_Weapon_type_identifier "\x53\x2e\x29\x22" #ifndef MyGame_Sample_Weapon_file_extension #define MyGame_Sample_Weapon_file_extension "bin" #endif typedef int8_t MyGame_Sample_Color_enum_t; __flatbuffers_define_integer_type(MyGame_Sample_Color, MyGame_Sample_Color_enum_t, 8) #define MyGame_Sample_Color_Red ((MyGame_Sample_Color_enum_t)INT8_C(0)) #define MyGame_Sample_Color_Green ((MyGame_Sample_Color_enum_t)INT8_C(1)) #define MyGame_Sample_Color_Blue ((MyGame_Sample_Color_enum_t)INT8_C(2)) static inline const char *MyGame_Sample_Color_name(MyGame_Sample_Color_enum_t value) { switch (value) { case MyGame_Sample_Color_Red: return "Red"; case MyGame_Sample_Color_Green: return "Green"; case MyGame_Sample_Color_Blue: return "Blue"; default: return ""; } } static inline int MyGame_Sample_Color_is_known_value(MyGame_Sample_Color_enum_t value) { switch (value) { case MyGame_Sample_Color_Red: return 1; case MyGame_Sample_Color_Green: return 1; case MyGame_Sample_Color_Blue: return 1; default: return 0; } } struct MyGame_Sample_Vec3 { alignas(4) float x; alignas(4) float y; alignas(4) float z; }; static_assert(sizeof(MyGame_Sample_Vec3_t) == 12, "struct size mismatch"); static inline const MyGame_Sample_Vec3_t *MyGame_Sample_Vec3__const_ptr_add(const MyGame_Sample_Vec3_t *p, size_t i) { return p + i; } static inline MyGame_Sample_Vec3_t *MyGame_Sample_Vec3__ptr_add(MyGame_Sample_Vec3_t *p, size_t i) { return p + i; } static inline MyGame_Sample_Vec3_struct_t MyGame_Sample_Vec3_vec_at(MyGame_Sample_Vec3_vec_t vec, size_t i) __flatbuffers_struct_vec_at(vec, i) static inline size_t MyGame_Sample_Vec3__size(void) { return 12; } static inline size_t MyGame_Sample_Vec3_vec_len(MyGame_Sample_Vec3_vec_t vec) __flatbuffers_vec_len(vec) __flatbuffers_struct_as_root(MyGame_Sample_Vec3) __flatbuffers_define_struct_scalar_field(MyGame_Sample_Vec3, x, flatbuffers_float, float) __flatbuffers_define_struct_scalar_field(MyGame_Sample_Vec3, y, flatbuffers_float, float) __flatbuffers_define_struct_scalar_field(MyGame_Sample_Vec3, z, flatbuffers_float, float) typedef uint8_t MyGame_Sample_Equipment_union_type_t; __flatbuffers_define_integer_type(MyGame_Sample_Equipment, MyGame_Sample_Equipment_union_type_t, 8) __flatbuffers_define_union(flatbuffers_, MyGame_Sample_Equipment) #define MyGame_Sample_Equipment_NONE ((MyGame_Sample_Equipment_union_type_t)UINT8_C(0)) #define MyGame_Sample_Equipment_Weapon ((MyGame_Sample_Equipment_union_type_t)UINT8_C(1)) static inline const char *MyGame_Sample_Equipment_type_name(MyGame_Sample_Equipment_union_type_t type) { switch (type) { case MyGame_Sample_Equipment_NONE: return "NONE"; case MyGame_Sample_Equipment_Weapon: return "Weapon"; default: return ""; } } static inline int MyGame_Sample_Equipment_is_known_type(MyGame_Sample_Equipment_union_type_t type) { switch (type) { case MyGame_Sample_Equipment_NONE: return 1; case MyGame_Sample_Equipment_Weapon: return 1; default: return 0; } } struct MyGame_Sample_Monster_table { uint8_t unused__; }; static inline size_t MyGame_Sample_Monster_vec_len(MyGame_Sample_Monster_vec_t vec) __flatbuffers_vec_len(vec) static inline MyGame_Sample_Monster_table_t MyGame_Sample_Monster_vec_at(MyGame_Sample_Monster_vec_t vec, size_t i) __flatbuffers_offset_vec_at(MyGame_Sample_Monster_table_t, vec, i, 0) __flatbuffers_table_as_root(MyGame_Sample_Monster) __flatbuffers_define_struct_field(0, MyGame_Sample_Monster, pos, MyGame_Sample_Vec3_struct_t, 0) __flatbuffers_define_scalar_field(1, MyGame_Sample_Monster, mana, flatbuffers_int16, int16_t, INT16_C(150)) __flatbuffers_define_scalar_field(2, MyGame_Sample_Monster, hp, flatbuffers_int16, int16_t, INT16_C(100)) __flatbuffers_define_string_field(3, MyGame_Sample_Monster, name, 0) /* Skipping deprecated field: 'MyGame_Sample_Monster_friendly' */ __flatbuffers_define_vector_field(5, MyGame_Sample_Monster, inventory, flatbuffers_uint8_vec_t, 0) __flatbuffers_define_scalar_field(6, MyGame_Sample_Monster, color, MyGame_Sample_Color, MyGame_Sample_Color_enum_t, INT8_C(2)) __flatbuffers_define_vector_field(7, MyGame_Sample_Monster, weapons, MyGame_Sample_Weapon_vec_t, 0) __flatbuffers_define_union_field(flatbuffers_, 9, MyGame_Sample_Monster, equipped, MyGame_Sample_Equipment, 0) struct MyGame_Sample_Weapon_table { uint8_t unused__; }; static inline size_t MyGame_Sample_Weapon_vec_len(MyGame_Sample_Weapon_vec_t vec) __flatbuffers_vec_len(vec) static inline MyGame_Sample_Weapon_table_t MyGame_Sample_Weapon_vec_at(MyGame_Sample_Weapon_vec_t vec, size_t i) __flatbuffers_offset_vec_at(MyGame_Sample_Weapon_table_t, vec, i, 0) __flatbuffers_table_as_root(MyGame_Sample_Weapon) __flatbuffers_define_string_field(0, MyGame_Sample_Weapon, name, 0) __flatbuffers_define_scalar_field(1, MyGame_Sample_Weapon, damage, flatbuffers_int16, int16_t, INT16_C(0)) #include "flatcc/flatcc_epilogue.h" #endif /* MONSTER_READER_H */