///////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. ///////////////////////////////////////////////////////////////////////////////// #ifndef EASTL_ATOMIC_INTERNAL_ARCH_H #define EASTL_ATOMIC_INTERNAL_ARCH_H #if defined(EA_PRAGMA_ONCE_SUPPORTED) #pragma once #endif ///////////////////////////////////////////////////////////////////////////////// // // Include the architecture specific implementations // #if defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64) #include "x86/arch_x86.h" #elif defined(EA_PROCESSOR_ARM32) || defined(EA_PROCESSOR_ARM64) #include "arm/arch_arm.h" #endif ///////////////////////////////////////////////////////////////////////////////// #include "arch_fetch_add.h" #include "arch_fetch_sub.h" #include "arch_fetch_and.h" #include "arch_fetch_xor.h" #include "arch_fetch_or.h" #include "arch_add_fetch.h" #include "arch_sub_fetch.h" #include "arch_and_fetch.h" #include "arch_xor_fetch.h" #include "arch_or_fetch.h" #include "arch_exchange.h" #include "arch_cmpxchg_weak.h" #include "arch_cmpxchg_strong.h" #include "arch_load.h" #include "arch_store.h" #include "arch_compiler_barrier.h" #include "arch_cpu_pause.h" #include "arch_memory_barrier.h" #include "arch_signal_fence.h" #include "arch_thread_fence.h" #endif /* EASTL_ATOMIC_INTERNAL_ARCH_H */