| Commit message (Collapse) | Author | Age |
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This cache was added in b6b4967aa, when there was no real Zoom support.
With 63f349319, a proper identification of multimedia stream has been
added, making this cache quite useless: any improvements on Zoom
classification should be properly done in Zoom dissector.
Tested for some months with a few 10Gbits links of residential traffic: the
cache pretty much never returned a valid hit.
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Avoid code duplication between these two protocols.
We remove support for RTCP over TCP; it is quite rare to find this kind
of traffic and, more important, we have never had support for RTP
over TCP: we should try to add both detecion as follow-up.
Fix a message log in the LINE code
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eDonkey is definitely not as used as >10 years ago, but it seems it is
still active.
While having a basic TCP support seems easy, identification over UDP doesn't
work and it is hard to do it rightly (packets might be only 2 bytes long):
remove it.
Credits to V.G <v.gavrilov@securitycode.ru>
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P2P video player PPStream was discontinued shortly after the purchase of PPS.tv by Baidu (iQIYI) on 2013 (see https://www.techinasia.com/report-baidu-acquires-video-rival-pps)
So we remove the old `NDPI_PROTOCOL_PPSTREAM` logic and add `NDPI_PROTOCOL_IQIYI` id to handle all the iQIYI traffic, which is basically video streaming traffic.
A video hosting service, called PPS.tv, is still offered by the same company: for the time being we classified both services with the same protocol id.
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* Add KNXnet/IP protocol support
* Improve KNXnet/IP over TCP detection
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* Add Label Distribution Protocol support
* Fix typo
* Update unit test results
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* Add FLUTE protocol dissector
* Add flute.c to MSVC project
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* Add ANSI C12.22 protocol dissector
* Add UDP sample
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Skype has been using standard protocols (STUN/ICE or TLS) for a long,
long time, now. Long gone are the days of Skype as a distribuited
protocol.
See: #2166
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* Add detection of Gaijin Entertainment games
* Short NDPI_PROTOCOL_GAIJINENTERTAINMENT to NDPI_PROTOCOL_GAIJIN
* Add default UDP port for Gaijin Entertainment games
* Remove NDPI_PROTOCOL_CROSSOUT protocol id
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protocol
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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Move it from the RTP code and extend it
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* Clean up Steam dissector
* Add Steam Datagram Relay dissector
* Update docs
* Update test results
* Remove csgo.c from MSVC project
* Small fixes
* Add Steam TLS pcap sample
* Merge Steam pcap samples into single one
* Fix typo
* Update test results
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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* Add IEC62056 (DLMS/COSEM) protocol dissector
* Fix detection on big endian architectures
* Update protocols.rst
* Add ndpi_crc16_x25 to fuzz/fuzz_alg_crc32_md5.c
* Update pcap sample
* Remove empty .out file
* iec62056: add some documentation
---------
Co-authored-by: Nardi Ivan <nardi.ivan@gmail.com>
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* Add NoMachine protocol dissector
* Fix detection on big endian architectures
* Make NoMachine over UDP check more strict
* Small fixes
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* Add UFTP protocol dissector
* Update docs
* Merge pcap files
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* Add PROFINET/IO protocol dissector
* Add LE (Little Endian) to the file name
* Rework dissector
* Remove redundant check
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Close #1873
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* Add Omron FINS protocol dissector
* Add a kludge to avoid invalid FINS over UDP detection as SkypeTeams and RTP
* Update unit test results
* Update protocols.rst
* Remove dummy flows from fins.pcap
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* Improve CORBA detection
* Remove dummy flow from ziop.pcap
* Merge ziop.pcap and miop.pcap into corba.pcap
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* Add HART-IP protocol dissector
* Update docs
* Update protocols.rst
* Reuse free proto id and re-run tests
* docs: move HART-IP to top of list
---------
Co-authored-by: 0xA50C1A1 <mage.wizard88@gmail.com>
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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* Add IEEE 1588-2008 (PTPv2) dissector
PTPv2 is a time synchronization protocol in computer networks, similar to NTP.
* Add default protocol ports
* Update default test result for PTPv2
* Update copyright
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Co-authored-by: 0xA50C1A1 <mage.wizard88@gmail.com>
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Fix the script to download crawler addressess
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Jabber/XMPP is only over TCP (even the name `ndpi_search_jabber_tcp`
suggests that...).
Bug introduced in 5266c726f
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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The two malformed TFTP packets are no longer considered as risk
and instead match by port only.
This is because the TFTP detection was rather sparse so could
match on several other protocols if the first two opcode bytes
happened to match.
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Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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Regardless of the name, the removed trace doesn't contain meaningful
Hangout traffic.
Remove last piece of sub-classifiction based only on ip addresses.
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