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* Add LoL: Wild Rift detection (#2356)Vladimir Gavrilov2024-03-26
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* Add FLUTE protocol dissector (#2351)Vladimir Gavrilov2024-03-19
| | | | | * Add FLUTE protocol dissector * Add flute.c to MSVC project
* Add PFCP protocol dissector (#2342)Vladimir Gavrilov2024-03-13
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* Add Naraka Bladepoint detection support (#2334)Vladimir Gavrilov2024-03-04
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* Add BFD protocol dissector (#2332)Vladimir Gavrilov2024-02-29
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* Add DLEP protocol dissector (#2326)Vladimir Gavrilov2024-02-20
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* Add ANSI C12.22 protocol dissector (#2317)Vladimir Gavrilov2024-02-15
| | | | | * Add ANSI C12.22 protocol dissector * Add UDP sample
* Skype: remove old detection logic (#1954)Ivan Nardi2024-02-12
| | | | | | | Skype has been using standard protocols (STUN/ICE or TLS) for a long, long time, now. Long gone are the days of Skype as a distribuited protocol. See: #2166
* Add detection of Gaijin Entertainment games (#2311)Vladimir Gavrilov2024-02-09
| | | | | | | | | * Add detection of Gaijin Entertainment games * Short NDPI_PROTOCOL_GAIJINENTERTAINMENT to NDPI_PROTOCOL_GAIJIN * Add default UDP port for Gaijin Entertainment games * Remove NDPI_PROTOCOL_CROSSOUT protocol id
* Implemented CIP I/O (UDP version of the CIP protocol), Common Industrial ↵Luca Deri2024-01-29
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* Add Yojimbo (netcode) protocol dissector (#2277)Toni2024-01-21
| | | Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
* Add a dedicated dissector for Zoom (#2265)Ivan Nardi2024-01-19
| | | Move it from the RTP code and extend it
* Add Mumble detection support (#2269)Vladimir Gavrilov2024-01-19