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* A (tiny) effort to reduce memory usage per flow (#1304)Ivan Nardi2021-09-18
| | | | | | | Follow-up of 22241a1d Only trivial changes: * remove completely unused fields * remove fields only written (but never read) * CSGO protocol only handles UDP traffic
* Various optimizations to reduce not-necessary callsLuca Deri2020-09-24
| | | | | Optimized various UDP dissectors Removed dead protocols such as pando and pplive
* csgo: fix invalid read on short packetDerrick Lyndon Pallas2019-04-06
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* Major code cleanupLuca2018-07-21
| | | | Converted some not popular protocols to NDPI_PROTOCOL_GENERIC with category detection
* Refactoring the debugging output.Vitaly Lavrov2017-10-26
| | | | | | | | | | | | | | levels of debug output: 0 - ERROR: Only for errors. 1 - TRACE: Start of each packets and if found protocol. 2 - DEBUG: Start of searching each protocol and excluding protocols. 3 - DEBUG_EXTRA: For all other messages. Added field ndpi_struct->debug_logging for enable debug output of each protocols. Simple macros for debugging output are added: NDPI_LOG_ERR(), NDPI_LOG_INFO(), NDPI_LOG_DBG(), NDPI_LOG_DBG2(), NDPI_EXCLUDE_PROTO()
* Backported CSGO/DOTA2 protocol.Konstantin Shalygin2017-08-26