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* Remove `struct ndpi_packet_struct` from `struct ndpi_flow_struct` (#1319)Ivan Nardi2021-10-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are no real reasons to embed `struct ndpi_packet_struct` (i.e. "packet") in `struct ndpi_flow_struct` (i.e. "flow"). In other words, we can avoid saving dissection information of "current packet" into the "flow" state, i.e. in the flow management table. The nDPI detection module processes only one packet at the time, so it is safe to save packet dissection information in `struct ndpi_detection_module_struct`, reusing always the same "packet" instance and saving a huge amount of memory. Bottom line: we need only one copy of "packet" (for detection module), not one for each "flow". It is not clear how/why "packet" ended up in "flow" in the first place. It has been there since the beginning of the GIT history, but in the original OpenDPI code `struct ipoque_packet_struct` was embedded in `struct ipoque_detection_module_struct`, i.e. there was the same exact situation this commit wants to achieve. Most of the changes in this PR are some boilerplate to update something like "flow->packet" into something like "module->packet" throughout the code. Some attention has been paid to update `ndpi_init_packet()` since we need to reset some "packet" fields before starting to process another packet. There has been one important change, though, in ndpi_detection_giveup(). Nothing changed for the applications/users, but this function can't access "packet" anymore. The reason is that this function can be called "asynchronously" with respect to the data processing, i.e in context where there is no valid notion of "current packet"; for example ndpiReader calls it after having processed all the traffic, iterating the entire session table. Mining LRU stuff seems a bit odd (even before this patch): probably we need to rethink it, as a follow-up.
* A (tiny) effort to reduce memory usage per flow (#1304)Ivan Nardi2021-09-18
| | | | | | | Follow-up of 22241a1d Only trivial changes: * remove completely unused fields * remove fields only written (but never read) * CSGO protocol only handles UDP traffic
* Various optimizations to reduce not-necessary callsLuca Deri2020-09-24
| | | | | Optimized various UDP dissectors Removed dead protocols such as pando and pplive
* csgo: fix invalid read on short packetDerrick Lyndon Pallas2019-04-06
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* Major code cleanupLuca2018-07-21
| | | | Converted some not popular protocols to NDPI_PROTOCOL_GENERIC with category detection
* Refactoring the debugging output.Vitaly Lavrov2017-10-26
| | | | | | | | | | | | | | levels of debug output: 0 - ERROR: Only for errors. 1 - TRACE: Start of each packets and if found protocol. 2 - DEBUG: Start of searching each protocol and excluding protocols. 3 - DEBUG_EXTRA: For all other messages. Added field ndpi_struct->debug_logging for enable debug output of each protocols. Simple macros for debugging output are added: NDPI_LOG_ERR(), NDPI_LOG_INFO(), NDPI_LOG_DBG(), NDPI_LOG_DBG2(), NDPI_EXCLUDE_PROTO()
* Backported CSGO/DOTA2 protocol.Konstantin Shalygin2017-08-26