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* Ookla: rework detection (#1922)Ivan Nardi2023-03-30
| | | | | | | | | | | | | | | | | | | | | | | | | | The logic of the LRU cache has been changed: once we know an ip has connected to an Ookla server, all the following (unknown) flows (for a short time interval) from the same ip to the port 8080 are treated as Ookla ones. Most of the changes in this commit are about introducing the concept of "aggressive detection". In some cases, to properly detect a protocol we might use some statistical/behavior logic that, from one side, let us to identify the protocol more often but, from the other side, might lead to some false positives. To allow the user/application to easily detect when such logic has been triggered, the new confidence value `NDPI_CONFIDENCE_DPI_AGGRESSIVE` has been added. It is always possible to disable/configure this kind of logic via the API. Detection of Ookla flows using plain TLS over port 8080 is the first example of aggressive detection in nDPI. Tested with: * Android 9.0 with app 4.8.3 * Ubuntu 20.04 with Firefox 110 * Win 10 with app 1.15 and 1.16 * Win 10 with Chrome 108, Edge 108 and Firefox 106
* fuzz: extend fuzz coverage (#1888)Ivan Nardi2023-02-16
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* fuzz: some improvements and add two new fuzzers (#1881)Ivan Nardi2023-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove `FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION` define from `fuzz/Makefile.am`; it is already included by the main configure script (when fuzzing). Add a knob to force disabling of AESNI optimizations: this way we can fuzz also no-aesni crypto code. Move CRC32 algorithm into the library. Add some fake traces to extend fuzzing coverage. Note that these traces are hand-made (via scapy/curl) and must not be used as "proof" that the dissectors are really able to identify this kind of traffic. Some small updates to some dissectors: CSGO: remove a wrong rule (never triggered, BTW). Any UDP packet starting with "VS01" will be classified as STEAM (see steam.c around line 111). Googling it, it seems right so. XBOX: XBOX only analyses UDP flows while HTTP only TCP ones; therefore that condition is false. RTP, STUN: removed useless "break"s Zattoo: `flow->zattoo_stage` is never set to any values greater or equal to 5, so these checks are never true. PPStream: `flow->l4.udp.ppstream_stage` is never read. Delete it. TeamSpeak: we check for `flow->packet_counter == 3` just above, so the following check `flow->packet_counter >= 3` is always false.
* Add some fuzzers to test other data structures. (#1870)Ivan Nardi2023-01-25
| | | | | | | Start using a dictionary for fuzzing (see: https://llvm.org/docs/LibFuzzer.html#dictionaries). Remove some dead code. Fuzzing with debug enabled is not usually a great idea (from performance POV). Keep the code since it might be useful while debugging.
* fuzz: fix memory allocation failure logic (#1867)Ivan Nardi2023-01-20
| | | | | We *do* want to have some allocation errors. Fix some related bugs Fix: 29be01ef
* LRU caches: add a generic (optional and configurable) expiration logic (#1855)Ivan Nardi2023-01-18
| | | Two caches already implemented a similar mechanism: make it generic.
* fuzz: add fuzzer testing nDPI (initial) configurations (#1830)Ivan Nardi2022-12-23
The goal of this fuzzer is to test init and deinit of the library, with different configurations. In details: * random memory allocation failures, even during init phase * random `ndpi_init_prefs` parameter of `ndpi_init_detection_module()` * random LRU caches sizes * random bitmask of enabled protocols * random parameters of `ndpi_set_detection_preferences()` * random initialization of opportunistic TLS * random load/don't load of configuration files This new fuzzer is a C++ file, because it uses `FuzzedDataProvider` class (see https://github.com/google/fuzzing/blob/master/docs/split-inputs.md). Note that the (existing) fuzzers need to be linked with C++ compiler anyway, so this new fuzzer doesn't add any new requirements.