diff options
Diffstat (limited to 'src/lib/protocols/steam.c')
-rw-r--r-- | src/lib/protocols/steam.c | 312 |
1 files changed, 26 insertions, 286 deletions
diff --git a/src/lib/protocols/steam.c b/src/lib/protocols/steam.c index 4f5b88308..351279f59 100644 --- a/src/lib/protocols/steam.c +++ b/src/lib/protocols/steam.c @@ -1,11 +1,8 @@ /* * steam.c * - * Copyright (C) 2011-22 - ntop.org + * Copyright (C) 2011-24 - ntop.org * Copyright (C) 2014 Tomasz Bujlow <tomasz@skatnet.dk> - * - * The signature is mostly based on the Libprotoident library - * except the detection of HTTP Steam flows. * * This file is part of nDPI, an open source deep packet inspection * library based on the OpenDPI and PACE technology by ipoque GmbH @@ -24,6 +21,7 @@ * along with nDPI. If not, see <http://www.gnu.org/licenses/>. * */ + #include "ndpi_protocol_ids.h" #define NDPI_CURRENT_PROTO NDPI_PROTOCOL_STEAM @@ -31,296 +29,38 @@ #include "ndpi_api.h" #include "ndpi_private.h" -static void ndpi_int_steam_add_connection(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, NDPI_PROTOCOL_UNKNOWN, NDPI_CONFIDENCE_DPI); -} - -static void ndpi_check_steam_http(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &ndpi_struct->packet; - - NDPI_PARSE_PACKET_LINE_INFO(ndpi_struct, flow, packet); - if (packet->user_agent_line.ptr != NULL - && packet->user_agent_line.len >= 23 - && memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } -} - -static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &ndpi_struct->packet; - u_int32_t payload_len = packet->payload_packet_len; - - if (flow->steam_stage == 0) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); - - if ((payload_len == 1 && packet->payload[0] == 0x01) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x01\x00\x00\x00"))) { - NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - return; - } - - if ((payload_len == 1 && packet->payload[0] == 0x00) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x00\x00\x00"))) { - NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 +static void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, + struct ndpi_flow_struct *flow) +{ + struct ndpi_packet_struct const * const packet = &ndpi_struct->packet; + + NDPI_LOG_DBG(ndpi_struct, "search Steam\n"); + + /* Steam In-Home Streaming Discovery */ + if (packet->payload_packet_len >= 40) + { + if (le64toh(get_u_int64_t(packet->payload, 0)) == 0xA05F4C21FFFFFFFF) + { + NDPI_LOG_INFO(ndpi_struct, "found Steam In-Home Streaming Discovery\n"); + ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, + NDPI_PROTOCOL_UNKNOWN, NDPI_CONFIDENCE_DPI); return; } - } else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len == 1 && packet->payload[0] == 0x00) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x00\x00\x00"))) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); - flow->steam_stage = 0; - } - } else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage - packet->packet_direction) == 3) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len == 1 && packet->payload[0] == 0x01) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x01\x00\x00\x00"))) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); - flow->steam_stage = 0; - } } -} -static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &ndpi_struct->packet; - u_int32_t payload_len = packet->payload_packet_len; - - if (ndpi_match_strprefix(packet->payload, payload_len, "VS01")) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - return; - } - - /* Check for Steam Datagram Relay (SDR) packets. */ - if (payload_len > 8) { - u_int64_t n; - - /* Necessary as simple cast crashes on ARM */ - memcpy(&n, packet->payload, sizeof(u_int64_t)); - - if(ndpi_ntohll(n) == 0x0101736470696e67 /* "\x01\x01sdping" */) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM (Steam Datagram Relay)\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - return; - } - } - - /* Check if we so far detected the protocol in the request or not. */ - if (flow->steam_stage1 == 0) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); - - if (ndpi_match_strprefix(packet->payload, payload_len, "\x31\xff\x30\x2e")) { - NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - return; - } - - if (ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 - return; - } + /* TODO: implement Steam Remote Play detection */ - } else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage1); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage1 - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if (ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); - flow->steam_stage1 = 0; - } - - } else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage1); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage1 - packet->packet_direction) == 3) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if (ndpi_match_strprefix(packet->payload, payload_len, "\x31\xff\x30\x2e")) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG_DBG(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); - flow->steam_stage1 = 0; - } - - } -} - -static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &ndpi_struct->packet; - u_int32_t payload_len = packet->payload_packet_len; - - /* Check if we so far detected the protocol in the request or not. */ - if (flow->steam_stage2 == 0) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); - - if ((payload_len == 25) && ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - } - - } else { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage2); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage2 - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len == 0) || ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); - flow->steam_stage2 = 0; - } - - } -} - -static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &ndpi_struct->packet; - u_int32_t payload_len = packet->payload_packet_len; - - /* Check if we so far detected the protocol in the request or not. */ - if (flow->steam_stage3 == 0) { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); - - if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) { - NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - } - - } else { - NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage3); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage3 - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) { - NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); - flow->steam_stage3 = 0; - } - - } + NDPI_EXCLUDE_PROTO(ndpi_struct, flow); } -static void ndpi_check_steamdiscover(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &ndpi_struct->packet; - const u_int32_t payload_len = packet->payload_packet_len; - const u_int64_t signature = ndpi_ntohll(0xffffffff214c5fa0); - - if (payload_len < 8) - return; - - if (get_u_int64_t(packet->payload, 0) != signature) - return; - - NDPI_LOG_INFO(ndpi_struct, "found STEAM (steamdiscover)\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); -} - -static void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &ndpi_struct->packet; - - if(packet->udp != NULL) { - if(flow->packet_counter > 5) { - NDPI_EXCLUDE_PROTO(ndpi_struct, flow); - return; - } - - ndpi_check_steam_udp1(ndpi_struct, flow); - - if(flow->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) - return; - - ndpi_check_steam_udp2(ndpi_struct, flow); - - if(flow->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) - return; - - ndpi_check_steam_udp3(ndpi_struct, flow); - - ndpi_check_steamdiscover(ndpi_struct, flow); - } else { - /* Break after 10 packets. */ - if(flow->packet_counter > 10) { - NDPI_EXCLUDE_PROTO(ndpi_struct, flow); - return; - } - - NDPI_LOG_DBG(ndpi_struct, "search STEAM\n"); - ndpi_check_steam_http(ndpi_struct, flow); - - if(flow->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) - return; - - ndpi_check_steam_tcp(ndpi_struct, flow); - - if(flow->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) - return; - } -} - - -void init_steam_dissector(struct ndpi_detection_module_struct *ndpi_struct, - u_int32_t *id) { +void init_steam_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id) +{ ndpi_set_bitmask_protocol_detection("Steam", ndpi_struct, *id, - NDPI_PROTOCOL_STEAM, - ndpi_search_steam, - NDPI_SELECTION_BITMASK_PROTOCOL_V4_V6_TCP_OR_UDP_WITH_PAYLOAD_WITHOUT_RETRANSMISSION, - SAVE_DETECTION_BITMASK_AS_UNKNOWN, - ADD_TO_DETECTION_BITMASK); + NDPI_PROTOCOL_STEAM, + ndpi_search_steam, + NDPI_SELECTION_BITMASK_PROTOCOL_V4_V6_UDP_WITH_PAYLOAD, + SAVE_DETECTION_BITMASK_AS_UNKNOWN, + ADD_TO_DETECTION_BITMASK); *id += 1; } |