diff options
Diffstat (limited to 'src/lib/protocols/steam.c')
-rw-r--r-- | src/lib/protocols/steam.c | 418 |
1 files changed, 209 insertions, 209 deletions
diff --git a/src/lib/protocols/steam.c b/src/lib/protocols/steam.c index bd79bfa40..d820b9ee7 100644 --- a/src/lib/protocols/steam.c +++ b/src/lib/protocols/steam.c @@ -28,259 +28,259 @@ #ifdef NDPI_PROTOCOL_STEAM static void ndpi_int_steam_add_connection(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STEAM); + ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, NDPI_PROTOCOL_UNKNOWN); } static void ndpi_check_steam_http(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &flow->packet; + struct ndpi_packet_struct *packet = &flow->packet; - if (packet->user_agent_line.ptr != NULL - && packet->user_agent_line.len >= 23 - && memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } + if (packet->user_agent_line.ptr != NULL + && packet->user_agent_line.len >= 23 + && memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } } static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &flow->packet; - u_int32_t payload_len = packet->payload_packet_len; + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; - if (flow->steam_stage == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + if (flow->steam_stage == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); - if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - return; - } + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + return; + } - if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 - return; - } - } else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); - flow->steam_stage = 0; - } - } else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage - packet->packet_direction) == 3) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); - flow->steam_stage = 0; - } - } + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 + return; + } + } else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage = 0; + } + } else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage - packet->packet_direction) == 3) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage = 0; + } + } } static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &flow->packet; - u_int32_t payload_len = packet->payload_packet_len; + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; - if ((payload_len > 0) && match_first_bytes(packet->payload, "VS01")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - return; - } - - /* Check if we so far detected the protocol in the request or not. */ - if (flow->steam_stage1 == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + if ((payload_len > 0) && match_first_bytes(packet->payload, "VS01")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + return; + } + + /* Check if we so far detected the protocol in the request or not. */ + if (flow->steam_stage1 == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); - if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - return; - } + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + return; + } - if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 - return; - } - - } else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage1 - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); - flow->steam_stage1 = 0; - } + if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 + return; + } + + } else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage1 - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage1 = 0; + } - } else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage1 - packet->packet_direction) == 3) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); - flow->steam_stage1 = 0; - } + } else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage1 - packet->packet_direction) == 3) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage1 = 0; + } - } + } } static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &flow->packet; - u_int32_t payload_len = packet->payload_packet_len; + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; - /* Check if we so far detected the protocol in the request or not. */ - if (flow->steam_stage2 == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + /* Check if we so far detected the protocol in the request or not. */ + if (flow->steam_stage2 == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); - if ((payload_len == 25) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - } - - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage2); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage2 - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len == 0) || match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); - flow->steam_stage2 = 0; - } + if ((payload_len == 25) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + } + + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage2); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage2 - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len == 0) || match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage2 = 0; + } - } + } } static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &flow->packet; - u_int32_t payload_len = packet->payload_packet_len; + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; - /* Check if we so far detected the protocol in the request or not. */ - if (flow->steam_stage3 == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + /* Check if we so far detected the protocol in the request or not. */ + if (flow->steam_stage3 == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); - if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); - - /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ - flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 - } - - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage3); - - /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ - if ((flow->steam_stage3 - packet->packet_direction) == 1) { - return; - } - - /* This is a packet in another direction. Check if we find the proper response. */ - if ((payload_len == 0) || ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00))) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); - ndpi_int_steam_add_connection(ndpi_struct, flow); - } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); - flow->steam_stage3 = 0; - } + if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + } + + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage3); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage3 - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len == 0) || ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00))) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage3 = 0; + } - } + } } void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { - struct ndpi_packet_struct *packet = &flow->packet; + struct ndpi_packet_struct *packet = &flow->packet; - /* Break after 20 packets. */ - if (flow->packet_counter > 20) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Exclude STEAM.\n"); - NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM); - return; - } - - /* skip marked or retransmitted packets */ - if (packet->tcp_retransmission != 0) { - return; - } - - if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { - return; - } - - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM detection...\n"); - ndpi_check_steam_http(ndpi_struct, flow); + /* Break after 20 packets. */ + if (flow->packet_counter > 20) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Exclude STEAM.\n"); + NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM); + return; + } + + /* skip marked or retransmitted packets */ + if (packet->tcp_retransmission != 0) { + return; + } + + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } + + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM detection...\n"); + ndpi_check_steam_http(ndpi_struct, flow); - if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { - return; - } + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } - ndpi_check_steam_tcp(ndpi_struct, flow); + ndpi_check_steam_tcp(ndpi_struct, flow); - if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { - return; - } + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } - ndpi_check_steam_udp1(ndpi_struct, flow); + ndpi_check_steam_udp1(ndpi_struct, flow); - if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { - return; - } + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } - ndpi_check_steam_udp2(ndpi_struct, flow); + ndpi_check_steam_udp2(ndpi_struct, flow); - if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { - return; - } + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } - ndpi_check_steam_udp3(ndpi_struct, flow); + ndpi_check_steam_udp3(ndpi_struct, flow); } #endif |