diff options
Diffstat (limited to 'src/lib/protocols/steam.c')
-rw-r--r-- | src/lib/protocols/steam.c | 71 |
1 files changed, 37 insertions, 34 deletions
diff --git a/src/lib/protocols/steam.c b/src/lib/protocols/steam.c index d12a0cb4b..64eaa04fe 100644 --- a/src/lib/protocols/steam.c +++ b/src/lib/protocols/steam.c @@ -23,10 +23,14 @@ * along with nDPI. If not, see <http://www.gnu.org/licenses/>. * */ +#include "ndpi_protocol_ids.h" + +#ifdef NDPI_PROTOCOL_STEAM + +#define NDPI_CURRENT_PROTO NDPI_PROTOCOL_STEAM #include "ndpi_api.h" -#ifdef NDPI_PROTOCOL_STEAM static void ndpi_int_steam_add_connection(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, NDPI_PROTOCOL_UNKNOWN); } @@ -38,7 +42,7 @@ static void ndpi_check_steam_http(struct ndpi_detection_module_struct *ndpi_stru if (packet->user_agent_line.ptr != NULL && packet->user_agent_line.len >= 23 && memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); } } @@ -48,10 +52,10 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc u_int32_t payload_len = packet->payload_packet_len; if (flow->steam_stage == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); if ((payload_len == 1 && packet->payload[0] == 0x01) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x01\x00\x00\x00"))) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 @@ -59,14 +63,14 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc } if ((payload_len == 1 && packet->payload[0] == 0x00) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x00\x00\x00"))) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 return; } } else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage); /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ if ((flow->steam_stage - packet->packet_direction) == 1) { @@ -75,14 +79,14 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc /* This is a packet in another direction. Check if we find the proper response. */ if ((payload_len == 1 && packet->payload[0] == 0x00) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x00\x00\x00"))) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); flow->steam_stage = 0; } } else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage); /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ if ((flow->steam_stage - packet->packet_direction) == 3) { @@ -91,10 +95,10 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc /* This is a packet in another direction. Check if we find the proper response. */ if ((payload_len == 1 && packet->payload[0] == 0x01) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x01\x00\x00\x00"))) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); flow->steam_stage = 0; } } @@ -105,17 +109,17 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru u_int32_t payload_len = packet->payload_packet_len; if (ndpi_match_strprefix(packet->payload, payload_len, "VS01")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); return; } /* Check if we so far detected the protocol in the request or not. */ if (flow->steam_stage1 == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); if (ndpi_match_strprefix(packet->payload, payload_len, "\x31\xff\x30\x2e")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 @@ -123,7 +127,7 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru } if (ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 @@ -131,7 +135,7 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru } } else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage1); /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ if ((flow->steam_stage1 - packet->packet_direction) == 1) { @@ -140,15 +144,15 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru /* This is a packet in another direction. Check if we find the proper response. */ if (ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); flow->steam_stage1 = 0; } } else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage1); /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ if ((flow->steam_stage1 - packet->packet_direction) == 3) { @@ -157,10 +161,10 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru /* This is a packet in another direction. Check if we find the proper response. */ if (ndpi_match_strprefix(packet->payload, payload_len, "\x31\xff\x30\x2e")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + NDPI_LOG_DBG(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); flow->steam_stage1 = 0; } @@ -173,17 +177,17 @@ static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_stru /* Check if we so far detected the protocol in the request or not. */ if (flow->steam_stage2 == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); if ((payload_len == 25) && ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 } } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage2); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage2); /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ if ((flow->steam_stage2 - packet->packet_direction) == 1) { @@ -192,10 +196,10 @@ static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_stru /* This is a packet in another direction. Check if we find the proper response. */ if ((payload_len == 0) || ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); flow->steam_stage2 = 0; } @@ -208,17 +212,17 @@ static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_stru /* Check if we so far detected the protocol in the request or not. */ if (flow->steam_stage3 == 0) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n"); if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n"); /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 } } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage3); + NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage3); /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ if ((flow->steam_stage3 - packet->packet_direction) == 1) { @@ -227,10 +231,10 @@ static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_stru /* This is a packet in another direction. Check if we find the proper response. */ if ((payload_len == 0) || ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00))) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + NDPI_LOG_INFO(ndpi_struct, "found STEAM\n"); ndpi_int_steam_add_connection(ndpi_struct, flow); } else { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n"); flow->steam_stage3 = 0; } @@ -242,8 +246,7 @@ void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct /* Break after 20 packets. */ if (flow->packet_counter > 20) { - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Exclude STEAM.\n"); - NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM); + NDPI_EXCLUDE_PROTO(ndpi_struct, flow); return; } @@ -256,7 +259,7 @@ void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct return; } - NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM detection...\n"); + NDPI_LOG_DBG(ndpi_struct, "search STEAM\n"); ndpi_check_steam_http(ndpi_struct, flow); if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { |