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Diffstat (limited to 'src/lib/protocols/steam.c')
-rw-r--r--src/lib/protocols/steam.c71
1 files changed, 37 insertions, 34 deletions
diff --git a/src/lib/protocols/steam.c b/src/lib/protocols/steam.c
index d12a0cb4b..64eaa04fe 100644
--- a/src/lib/protocols/steam.c
+++ b/src/lib/protocols/steam.c
@@ -23,10 +23,14 @@
* along with nDPI. If not, see <http://www.gnu.org/licenses/>.
*
*/
+#include "ndpi_protocol_ids.h"
+
+#ifdef NDPI_PROTOCOL_STEAM
+
+#define NDPI_CURRENT_PROTO NDPI_PROTOCOL_STEAM
#include "ndpi_api.h"
-#ifdef NDPI_PROTOCOL_STEAM
static void ndpi_int_steam_add_connection(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, NDPI_PROTOCOL_UNKNOWN);
}
@@ -38,7 +42,7 @@ static void ndpi_check_steam_http(struct ndpi_detection_module_struct *ndpi_stru
if (packet->user_agent_line.ptr != NULL
&& packet->user_agent_line.len >= 23
&& memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
}
}
@@ -48,10 +52,10 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc
u_int32_t payload_len = packet->payload_packet_len;
if (flow->steam_stage == 0) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n");
if ((payload_len == 1 && packet->payload[0] == 0x01) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x01\x00\x00\x00"))) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
@@ -59,14 +63,14 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc
}
if ((payload_len == 1 && packet->payload[0] == 0x00) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x00\x00\x00"))) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4
return;
}
} else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage);
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage - packet->packet_direction) == 1) {
@@ -75,14 +79,14 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len == 1 && packet->payload[0] == 0x00) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x00\x00\x00"))) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n");
flow->steam_stage = 0;
}
} else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage);
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage - packet->packet_direction) == 3) {
@@ -91,10 +95,10 @@ static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struc
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len == 1 && packet->payload[0] == 0x01) || ((payload_len == 4 || payload_len == 5) && ndpi_match_strprefix(packet->payload, payload_len, "\x01\x00\x00\x00"))) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n");
flow->steam_stage = 0;
}
}
@@ -105,17 +109,17 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru
u_int32_t payload_len = packet->payload_packet_len;
if (ndpi_match_strprefix(packet->payload, payload_len, "VS01")) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
return;
}
/* Check if we so far detected the protocol in the request or not. */
if (flow->steam_stage1 == 0) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n");
if (ndpi_match_strprefix(packet->payload, payload_len, "\x31\xff\x30\x2e")) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
@@ -123,7 +127,7 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru
}
if (ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4
@@ -131,7 +135,7 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru
}
} else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1);
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage1);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage1 - packet->packet_direction) == 1) {
@@ -140,15 +144,15 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru
/* This is a packet in another direction. Check if we find the proper response. */
if (ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n");
flow->steam_stage1 = 0;
}
} else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1);
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage1);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage1 - packet->packet_direction) == 3) {
@@ -157,10 +161,10 @@ static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_stru
/* This is a packet in another direction. Check if we find the proper response. */
if (ndpi_match_strprefix(packet->payload, payload_len, "\x31\xff\x30\x2e")) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
+ NDPI_LOG_DBG(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n");
flow->steam_stage1 = 0;
}
@@ -173,17 +177,17 @@ static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_stru
/* Check if we so far detected the protocol in the request or not. */
if (flow->steam_stage2 == 0) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n");
if ((payload_len == 25) && ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
}
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage2);
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage2);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage2 - packet->packet_direction) == 1) {
@@ -192,10 +196,10 @@ static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_stru
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len == 0) || ndpi_match_strprefix(packet->payload, payload_len, "\xff\xff\xff\xff")) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n");
flow->steam_stage2 = 0;
}
@@ -208,17 +212,17 @@ static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_stru
/* Check if we so far detected the protocol in the request or not. */
if (flow->steam_stage3 == 0) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage 0: \n");
if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "Possible STEAM request detected, we will look further for the response..\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
}
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage3);
+ NDPI_LOG_DBG2(ndpi_struct, "STEAM stage %u: \n", flow->steam_stage3);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage3 - packet->packet_direction) == 1) {
@@ -227,10 +231,10 @@ static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_stru
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len == 0) || ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00))) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
+ NDPI_LOG_INFO(ndpi_struct, "found STEAM\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
+ NDPI_LOG_DBG2(ndpi_struct, "The reply did not seem to belong to STEAM, resetting the stage to 0..\n");
flow->steam_stage3 = 0;
}
@@ -242,8 +246,7 @@ void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct
/* Break after 20 packets. */
if (flow->packet_counter > 20) {
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Exclude STEAM.\n");
- NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM);
+ NDPI_EXCLUDE_PROTO(ndpi_struct, flow);
return;
}
@@ -256,7 +259,7 @@ void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct
return;
}
- NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM detection...\n");
+ NDPI_LOG_DBG(ndpi_struct, "search STEAM\n");
ndpi_check_steam_http(ndpi_struct, flow);
if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {