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-rw-r--r--src/include/ndpi_protocols.h2
-rw-r--r--src/lib/Makefile.am1
-rw-r--r--src/lib/ndpi_main.c13
-rw-r--r--src/lib/protocols/nintendo.c68
-rw-r--r--tests/pcap/nintendo.pcapbin0 -> 349345 bytes
-rw-r--r--tests/result/http_ipv6.pcap.out8
-rw-r--r--tests/result/mpeg.pcap.out2
-rw-r--r--tests/result/nintendo.pcap.out25
8 files changed, 111 insertions, 8 deletions
diff --git a/src/include/ndpi_protocols.h b/src/include/ndpi_protocols.h
index 65a2bb116..c585a6551 100644
--- a/src/include/ndpi_protocols.h
+++ b/src/include/ndpi_protocols.h
@@ -343,4 +343,6 @@ void init_bjnp_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int
void init_smpp_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask);
void init_tinc_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask);
void init_fix_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask);
+void init_nintendo_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask);
+
#endif /* __NDPI_PROTOCOLS_H__ */
diff --git a/src/lib/Makefile.am b/src/lib/Makefile.am
index ce9424232..90eb38ecd 100644
--- a/src/lib/Makefile.am
+++ b/src/lib/Makefile.am
@@ -85,6 +85,7 @@ libndpi_la_SOURCES = ndpi_content_match.c.inc \
protocols/mysql.c \
protocols/netbios.c \
protocols/netflow.c \
+ protocols/nintendo.c \
protocols/nfs.c \
protocols/noe.c \
protocols/non_tcp_udp.c \
diff --git a/src/lib/ndpi_main.c b/src/lib/ndpi_main.c
index 21e43a8d3..d79eb3c20 100644
--- a/src/lib/ndpi_main.c
+++ b/src/lib/ndpi_main.c
@@ -1556,11 +1556,11 @@ static void ndpi_init_protocol_defaults(struct ndpi_detection_module_struct *ndp
no_master, "MQTT", NDPI_PROTOCOL_CATEGORY_RPC,
ndpi_build_default_ports(ports_a, 1883, 8883, 0, 0, 0), /* TCP */
ndpi_build_default_ports(ports_b, 0, 0, 0, 0, 0)); /* UDP */
- ndpi_set_proto_defaults(ndpi_mod, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_SOMEIP,
+ ndpi_set_proto_defaults(ndpi_mod, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_SOMEIP,
no_master,
no_master, "SOMEIP", NDPI_PROTOCOL_CATEGORY_RPC,
ndpi_build_default_ports(ports_a, 30491, 30501, 0, 0, 0), /* TCP */
- ndpi_build_default_ports(ports_b, 30491, 30501, 30490, 0, 0)); /* UDP */
+ ndpi_build_default_ports(ports_b, 30491, 30501, 30490, 0, 0)); /* UDP */
ndpi_set_proto_defaults(ndpi_mod, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_RX,
no_master,
no_master, "RX", NDPI_PROTOCOL_CATEGORY_RPC,
@@ -1616,6 +1616,11 @@ static void ndpi_init_protocol_defaults(struct ndpi_detection_module_struct *ndp
no_master, "FIX", NDPI_PROTOCOL_CATEGORY_RPC,
ndpi_build_default_ports(ports_a, 0, 0, 0, 0, 0) /* TCP */,
ndpi_build_default_ports(ports_b, 0, 0, 0, 0, 0) /* UDP */);
+ ndpi_set_proto_defaults(ndpi_mod, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_NINTENDO,
+ no_master,
+ no_master, "Nintendo", NDPI_PROTOCOL_CATEGORY_GAME,
+ ndpi_build_default_ports(ports_a, 0, 0, 0, 0, 0) /* TCP */,
+ ndpi_build_default_ports(ports_b, 0, 0, 0, 0, 0) /* UDP */);
/* calling function for host and content matched protocols */
init_string_based_protocols(ndpi_mod);
@@ -2724,8 +2729,10 @@ void ndpi_set_protocol_detection_bitmask2(struct ndpi_detection_module_struct *n
/* AMQP */
init_amqp_dissector(ndpi_struct, &a, detection_bitmask);
- /* ----------------------------------------------------------------- */
+ /* NINTENDO */
+ init_nintendo_dissector(ndpi_struct, &a, detection_bitmask);
+ /* ----------------------------------------------------------------- */
ndpi_struct->callback_buffer_size = a;
diff --git a/src/lib/protocols/nintendo.c b/src/lib/protocols/nintendo.c
new file mode 100644
index 000000000..d4f289d66
--- /dev/null
+++ b/src/lib/protocols/nintendo.c
@@ -0,0 +1,68 @@
+/*
+ * nintendo.c
+ *
+ * Copyright (C) 2017 by ntop.org
+ *
+ * This file is part of nDPI, an open source deep packet inspection
+ * library based on the OpenDPI and PACE technology by ipoque GmbH
+ *
+ * nDPI is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * nDPI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with nDPI. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+
+#include "ndpi_api.h"
+
+#ifdef NDPI_PROTOCOL_NINTENDO
+
+static void ndpi_int_nintendo_add_connection(struct ndpi_detection_module_struct *ndpi_struct,
+ struct ndpi_flow_struct *flow,
+ u_int8_t due_to_correlation) {
+ ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_NINTENDO, NDPI_PROTOCOL_UNKNOWN);
+}
+
+
+void ndpi_search_nintendo(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
+ struct ndpi_packet_struct *packet = &flow->packet;
+ u_int32_t payload_len = packet->payload_packet_len;
+
+ if(packet->udp != NULL) {
+ if(payload_len > 48) {
+ const char *payload = (const char *)packet->payload;
+ const char nintendo_pattern[] = { 0x32, 0xab, 0x98, 0x64, 0x02 };
+
+ if(memcmp(payload, nintendo_pattern, 5) == 0) {
+ NDPI_LOG(NDPI_PROTOCOL_NINTENDO, ndpi_struct, NDPI_LOG_DEBUG, "Found nintendo.\n");
+ ndpi_int_nintendo_add_connection(ndpi_struct, flow, 0);
+ return;
+ }
+ }
+ }
+
+ NDPI_LOG(NDPI_PROTOCOL_NINTENDO, ndpi_struct, NDPI_LOG_DEBUG, "Exclude Nintendo.\n");
+ NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_NINTENDO);
+}
+
+void init_nintendo_dissector(struct ndpi_detection_module_struct *ndpi_struct,
+ u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask) {
+ ndpi_set_bitmask_protocol_detection("Nintendo", ndpi_struct, detection_bitmask, *id,
+ NDPI_PROTOCOL_NINTENDO,
+ ndpi_search_nintendo,
+ NDPI_SELECTION_BITMASK_PROTOCOL_UDP_WITH_PAYLOAD,
+ SAVE_DETECTION_BITMASK_AS_UNKNOWN,
+ ADD_TO_DETECTION_BITMASK);
+ *id += 1;
+}
+
+#endif
diff --git a/tests/pcap/nintendo.pcap b/tests/pcap/nintendo.pcap
new file mode 100644
index 000000000..471fe212c
--- /dev/null
+++ b/tests/pcap/nintendo.pcap
Binary files differ
diff --git a/tests/result/http_ipv6.pcap.out b/tests/result/http_ipv6.pcap.out
index 8d2a0b46c..778097f5f 100644
--- a/tests/result/http_ipv6.pcap.out
+++ b/tests/result/http_ipv6.pcap.out
@@ -5,10 +5,10 @@ QUIC 3 502 1
ntop 80 36401 4
1 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:33062 <-> [2a00:1450:400b:c02::9a]:443 [proto: 91/SSL][1 pkts/86 bytes <-> 1 pkts/86 bytes]
- 2 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37486 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.232/SSL.ntop][11 pkts/1292 bytes <-> 8 pkts/5722 bytes][client: www.ntop.org]
- 3 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37488 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.232/SSL.ntop][10 pkts/1206 bytes <-> 7 pkts/5636 bytes][client: www.ntop.org]
- 4 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37494 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.232/SSL.ntop][10 pkts/1206 bytes <-> 8 pkts/5722 bytes][client: www.ntop.org]
- 5 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37506 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.232/SSL.ntop][14 pkts/3969 bytes <-> 12 pkts/11648 bytes][client: www.ntop.org]
+ 2 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37486 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.233/SSL.ntop][11 pkts/1292 bytes <-> 8 pkts/5722 bytes][client: www.ntop.org]
+ 3 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37488 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.233/SSL.ntop][10 pkts/1206 bytes <-> 7 pkts/5636 bytes][client: www.ntop.org]
+ 4 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37494 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.233/SSL.ntop][10 pkts/1206 bytes <-> 8 pkts/5722 bytes][client: www.ntop.org]
+ 5 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:37506 <-> [2a03:b0c0:3:d0::70:1001]:443 [proto: 91.233/SSL.ntop][14 pkts/3969 bytes <-> 12 pkts/11648 bytes][client: www.ntop.org]
6 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:40526 <-> [2a00:1450:4006:804::200e]:443 [proto: 91/SSL][1 pkts/86 bytes <-> 1 pkts/86 bytes]
7 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:41776 <-> [2a00:1450:4001:803::1017]:443 [proto: 91/SSL][7 pkts/860 bytes <-> 7 pkts/1353 bytes]
8 TCP [2a00:d40:1:3:7aac:c0ff:fea7:d4c]:53132 <-> [2a02:26f0:ad:197::236]:443 [proto: 91.119/SSL.Facebook][7 pkts/960 bytes <-> 5 pkts/4227 bytes][client: s-static.ak.facebook.com]
diff --git a/tests/result/mpeg.pcap.out b/tests/result/mpeg.pcap.out
index 1252983a7..ea7c9d606 100644
--- a/tests/result/mpeg.pcap.out
+++ b/tests/result/mpeg.pcap.out
@@ -1,3 +1,3 @@
ntop 19 10643 1
- 1 TCP 192.168.80.160:55804 <-> 46.101.157.119:80 [proto: 7.232/HTTP.ntop][9 pkts/754 bytes <-> 10 pkts/9889 bytes][Host: luca.ntop.org]
+ 1 TCP 192.168.80.160:55804 <-> 46.101.157.119:80 [proto: 7.233/HTTP.ntop][9 pkts/754 bytes <-> 10 pkts/9889 bytes][Host: luca.ntop.org]
diff --git a/tests/result/nintendo.pcap.out b/tests/result/nintendo.pcap.out
new file mode 100644
index 000000000..1b7caa48d
--- /dev/null
+++ b/tests/result/nintendo.pcap.out
@@ -0,0 +1,25 @@
+ICMP 30 2100 2
+Amazon 76 10811 7
+Nintendo 890 320242 12
+
+ 1 UDP 192.168.12.114:52119 <-> 134.3.248.25:56955 [proto: 231/Nintendo][8 pkts/1040 bytes <-> 7 pkts/922 bytes]
+ 2 TCP 192.168.12.114:11534 <-> 54.146.242.74:443 [proto: 91.178/SSL.Amazon][1 pkts/54 bytes <-> 1 pkts/54 bytes]
+ 3 UDP 192.168.12.114:52119 -> 35.158.74.61:33335 [proto: 231/Nintendo][3 pkts/354 bytes -> 0 pkts/0 bytes]
+ 4 UDP 192.168.12.114:55915 -> 35.158.74.61:33335 [proto: 178/Amazon][3 pkts/318 bytes -> 0 pkts/0 bytes]
+ 5 UDP 192.168.12.114:52119 -> 52.10.205.177:34343 [proto: 178/Amazon][1 pkts/730 bytes -> 0 pkts/0 bytes]
+ 6 UDP 192.168.12.114:51035 <-> 192.168.12.1:53 [proto: 5.231/DNS.Nintendo][1 pkts/110 bytes <-> 1 pkts/281 bytes][Host: e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com]
+ 7 UDP 192.168.12.114:55915 -> 52.10.205.177:34343 [proto: 178/Amazon][1 pkts/298 bytes -> 0 pkts/0 bytes]
+ 8 UDP 192.168.12.114:10184 <-> 192.168.12.1:53 [proto: 5.231/DNS.Nintendo][4 pkts/368 bytes <-> 4 pkts/400 bytes][Host: g2df33d01-lp1.p.srv.nintendo.net]
+ 9 UDP 192.168.12.114:18874 <-> 192.168.12.1:53 [proto: 5.231/DNS.Nintendo][1 pkts/110 bytes <-> 1 pkts/281 bytes][Host: e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com]
+ 10 UDP 192.168.12.114:55915 <-> 93.237.131.235:56066 [proto: 231/Nintendo][122 pkts/48332 bytes <-> 35 pkts/5026 bytes]
+ 11 UDP 192.168.12.114:55915 -> 35.158.74.61:33334 [proto: 178/Amazon][5 pkts/290 bytes -> 0 pkts/0 bytes]
+ 12 ICMP 151.6.184.100:0 -> 192.168.12.114:0 [proto: 81/ICMP][21 pkts/1470 bytes -> 0 pkts/0 bytes]
+ 13 ICMP 151.6.184.98:0 -> 192.168.12.114:0 [proto: 81/ICMP][9 pkts/630 bytes -> 0 pkts/0 bytes]
+ 14 TCP 192.168.12.114:31329 <-> 54.192.27.8:443 [proto: 91.231/SSL.Nintendo][10 pkts/2833 bytes <-> 10 pkts/4866 bytes][client: 5][server: *.baas.nintendo.com]
+ 15 TCP 192.168.12.114:41517 <-> 54.192.27.217:443 [proto: 91.231/SSL.Nintendo][11 pkts/2898 bytes <-> 10 pkts/4865 bytes][client: 5][server: *.baas.nintendo.com]
+ 16 UDP 192.168.12.114:52119 <-> 91.8.243.35:49432 [proto: 231/Nintendo][23 pkts/2682 bytes <-> 16 pkts/3408 bytes]
+ 17 TCP 54.187.10.185:443 <-> 192.168.12.114:48328 [proto: 91.178/SSL.Amazon][34 pkts/4466 bytes <-> 20 pkts/4021 bytes]
+ 18 UDP 192.168.12.114:55915 <-> 81.61.158.138:51769 [proto: 231/Nintendo][122 pkts/46476 bytes <-> 38 pkts/5268 bytes]
+ 19 UDP 192.168.12.114:52119 <-> 109.21.255.11:50251 [proto: 231/Nintendo][8 pkts/1024 bytes <-> 8 pkts/1024 bytes]
+ 20 UDP 192.168.12.114:55915 <-> 185.118.169.65:27520 [proto: 231/Nintendo][169 pkts/61414 bytes <-> 278 pkts/126260 bytes]
+ 21 UDP 192.168.12.114:55915 <-> 35.158.74.61:10025 [proto: 178/Amazon][5 pkts/290 bytes <-> 5 pkts/290 bytes]