diff options
author | Luca Deri <deri@Lucas-MacBookPro.local> | 2015-04-19 07:25:59 +0200 |
---|---|---|
committer | Luca Deri <deri@Lucas-MacBookPro.local> | 2015-04-19 07:25:59 +0200 |
commit | 2e5ceac844c32fb52f4f3042be5b872f8b0b4ff0 (patch) | |
tree | 01af171f4af2b86efa64d0166dc540ee5c027c95 /src/lib/protocols/steam.c | |
parent | 7fa4694dadf869d1de2baa99383308a163902f8f (diff) |
Initial import from SVN
Diffstat (limited to 'src/lib/protocols/steam.c')
-rw-r--r-- | src/lib/protocols/steam.c | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/src/lib/protocols/steam.c b/src/lib/protocols/steam.c new file mode 100644 index 000000000..7911df85a --- /dev/null +++ b/src/lib/protocols/steam.c @@ -0,0 +1,286 @@ +/* + * steam.c + * + * Copyright (C) 2014 Tomasz Bujlow <tomasz@skatnet.dk> + * + * The signature is mostly based on the Libprotoident library + * except the detection of HTTP Steam flows. + * + * This file is part of nDPI, an open source deep packet inspection + * library based on the OpenDPI and PACE technology by ipoque GmbH + * + * nDPI is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * nDPI is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with nDPI. If not, see <http://www.gnu.org/licenses/>. + * + */ + +#include "ndpi_api.h" + +#ifdef NDPI_PROTOCOL_STEAM +static void ndpi_int_steam_add_connection(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { + ndpi_int_add_connection(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, NDPI_REAL_PROTOCOL); +} + +static void ndpi_check_steam_http(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { + struct ndpi_packet_struct *packet = &flow->packet; + + if (packet->user_agent_line.ptr != NULL + && packet->user_agent_line.len >= 23 + && memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } +} + +static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; + + if (flow->steam_stage == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + return; + } + + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 + return; + } + } else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage = 0; + } + } else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage - packet->packet_direction) == 3) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage = 0; + } + } +} + +static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; + + if ((payload_len > 0) && match_first_bytes(packet->payload, "VS01")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + return; + } + + /* Check if we so far detected the protocol in the request or not. */ + if (flow->steam_stage1 == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + + if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + return; + } + + if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4 + return; + } + + } else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage1 - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage1 = 0; + } + + } else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage1 - packet->packet_direction) == 3) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage1 = 0; + } + + } +} + +static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; + + /* Check if we so far detected the protocol in the request or not. */ + if (flow->steam_stage2 == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + + if ((payload_len == 25) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + } + + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage2); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage2 - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len == 0) || match_first_bytes(packet->payload, "\xff\xff\xff\xff")) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage2 = 0; + } + + } +} + +static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { + struct ndpi_packet_struct *packet = &flow->packet; + u_int32_t payload_len = packet->payload_packet_len; + + /* Check if we so far detected the protocol in the request or not. */ + if (flow->steam_stage3 == 0) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n"); + + if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n"); + + /* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */ + flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2 + } + + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage3); + + /* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */ + if ((flow->steam_stage3 - packet->packet_direction) == 1) { + return; + } + + /* This is a packet in another direction. Check if we find the proper response. */ + if ((payload_len == 0) || ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00))) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n"); + ndpi_int_steam_add_connection(ndpi_struct, flow); + } else { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n"); + flow->steam_stage3 = 0; + } + + } +} + +void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) { + struct ndpi_packet_struct *packet = &flow->packet; + + /* Break after 20 packets. */ + if (flow->packet_counter > 20) { + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Exclude STEAM.\n"); + NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM); + return; + } + + /* skip marked or retransmitted packets */ + if (packet->tcp_retransmission != 0) { + return; + } + + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } + + NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM detection...\n"); + ndpi_check_steam_http(ndpi_struct, flow); + + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } + + ndpi_check_steam_tcp(ndpi_struct, flow); + + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } + + ndpi_check_steam_udp1(ndpi_struct, flow); + + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } + + ndpi_check_steam_udp2(ndpi_struct, flow); + + if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) { + return; + } + + ndpi_check_steam_udp3(ndpi_struct, flow); +} + +#endif |