aboutsummaryrefslogtreecommitdiff
path: root/src/lib/protocols/starcraft.c
diff options
context:
space:
mode:
authorLuca Deri <deri@ntop.org>2015-07-21 14:10:50 +0200
committerLuca Deri <deri@ntop.org>2015-07-21 14:10:50 +0200
commit8d8a2045195fca29d433754e8325d8212e350f37 (patch)
tree9118d87170ac667dd43cd2f8c93fe55db0d2c462 /src/lib/protocols/starcraft.c
parent2ab10ec9b7df824aa66beb3e83d17d1e0e420716 (diff)
Cleaned up starcraft protocol code
Fixed false-positive in Skype dissector
Diffstat (limited to 'src/lib/protocols/starcraft.c')
-rw-r--r--src/lib/protocols/starcraft.c155
1 files changed, 155 insertions, 0 deletions
diff --git a/src/lib/protocols/starcraft.c b/src/lib/protocols/starcraft.c
new file mode 100644
index 000000000..157bc6da0
--- /dev/null
+++ b/src/lib/protocols/starcraft.c
@@ -0,0 +1,155 @@
+/*
+* starcraft.c
+*
+* Copyright (C) 2015 - Matteo Bracci <matteobracci1@gmail.com>
+* Copyright (C) 2015 - ntop.org
+*
+* nDPI is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Lesser General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* nDPI is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public License
+* along with nDPI. If not, see <http://www.gnu.org/licenses/>.
+*
+*/
+
+
+#include "ndpi_protocols.h"
+
+#ifdef NDPI_PROTOCOL_STARCRAFT
+
+/* Sender or receiver are one of the known login portals? */
+u_int8_t sc2_match_logon_ip(struct ndpi_packet_struct* packet)
+{
+ if (packet->iph == NULL)
+ return 0;
+
+ u_int32_t source_ip = ntohl(packet->iph->saddr);
+ u_int32_t dest_ip = ntohl(packet->iph->daddr);
+ return (ndpi_ips_match(source_ip, dest_ip, 0xD5F87F82, 32) // EU 213.248.127.130
+ || ndpi_ips_match(source_ip, dest_ip, 0x0C81CE82, 32) // US 12.129.206.130
+ || ndpi_ips_match(source_ip, dest_ip, 0x79FEC882, 32) // KR 121.254.200.130
+ || ndpi_ips_match(source_ip, dest_ip, 0xCA09424C, 32) // SG 202.9.66.76
+ || ndpi_ips_match(source_ip, dest_ip, 0x0C81ECFE, 32)); // BETA 12.129.236.254
+}
+
+/*
+ The main TCP flow starts with the user login and stays alive until the logout.
+ Although hard to read, judging from what happens elsewhere this flow probably contains all the data
+ transfer generated by the user interaction with the client, e.g. chatting or looking at someone's
+ match history. The current way to detect this is plain dumb packet matching.
+*/
+u_int8_t ndpi_check_starcraft_tcp(struct ndpi_detection_module_struct* ndpi_struct, struct ndpi_flow_struct* flow)
+{
+ if (sc2_match_logon_ip(&flow->packet)
+ && flow->packet.tcp->dest == htons(1119) //bnetgame port
+ && flow->packet.payload_packet_len >= 10
+ && (match_first_bytes(flow->packet.payload, "\x4a\x00\x00\x0a\x66\x02\x0a\xed\x2d\x66")
+ || match_first_bytes(flow->packet.payload, "\x49\x00\x00\x0a\x66\x02\x0a\xed\x2d\x66")))
+ return 1;
+ else
+ return -1;
+}
+
+/*
+ UPD traffic is the actual game data and it uses a port owned by Blizzard itself, 1119. Therefore the
+ real key point here is to make sure that it's actually Starcraft 2 that is using the port and not
+ some other Blizzard software.
+ The flow is taken if a pattern in the size of some subsequent packets is found.
+*/
+u_int8_t ndpi_check_starcraft_udp(struct ndpi_detection_module_struct* ndpi_struct, struct ndpi_flow_struct* flow)
+{
+ struct ndpi_packet_struct* packet = &flow->packet;
+
+ /* First off, filter out any traffic not using port 1119, removing the chance of any false positive if we assume that non allowed protocols don't use the port */
+ if (packet->udp->source != htons(1119) && packet->udp->dest != htons(1119))
+ return -1;
+
+ /* Then try to detect the size pattern */
+ switch (flow->starcraft_udp_stage)
+ {
+ case 0:
+ if (packet->payload_packet_len == 20)
+ flow->starcraft_udp_stage = 1;
+ break;
+ case 1:
+ if (packet->payload_packet_len == 20)
+ flow->starcraft_udp_stage = 2;
+ break;
+ case 2:
+ if (packet->payload_packet_len == 75 || packet->payload_packet_len == 85)
+ flow->starcraft_udp_stage = 3;
+ break;
+ case 3:
+ if (packet->payload_packet_len == 20)
+ flow->starcraft_udp_stage = 4;
+ break;
+ case 4:
+ if (packet->payload_packet_len == 548)
+ flow->starcraft_udp_stage = 5;
+ break;
+ case 5:
+ if (packet->payload_packet_len == 548)
+ flow->starcraft_udp_stage = 6;
+ break;
+ case 6:
+ if (packet->payload_packet_len == 548)
+ flow->starcraft_udp_stage = 7;
+ break;
+ case 7:
+ if (packet->payload_packet_len == 484)
+ return 1;
+ break;
+ }
+}
+
+void ndpi_search_starcraft(struct ndpi_detection_module_struct* ndpi_struct, struct ndpi_flow_struct* flow)
+{
+ NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Starcraft protocol detection...\n");
+ if (flow->packet.detected_protocol_stack[0] != NDPI_PROTOCOL_STARCRAFT) {
+ struct ndpi_packet_struct* packet = &flow->packet;
+ int8_t result = 0;
+
+ if (packet->udp != NULL) {
+ result = ndpi_check_starcraft_udp(ndpi_struct, flow);
+ if (result == 1) {
+ //printf("Found Starcraft 2 [Game, UDP]\n");
+ NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Found Starcraft 2 [Game, UDP]\n");
+ }
+ }
+ else if (packet->tcp != NULL) {
+ result = ndpi_check_starcraft_tcp(ndpi_struct, flow);
+ if (result == 1) {
+ //printf("Found Starcraft 2 [Client, TCP]\n");
+ NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Found Starcraft 2 [Client, TCP]\n");
+ }
+ }
+
+ if (result == 1) {
+ ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STARCRAFT, NDPI_PROTOCOL_UNKNOWN);
+ }
+ else if (result == -1) {
+ NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Starcraft excluded\n");
+ NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STARCRAFT);
+ }
+ }
+}
+
+void init_starcraft_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask)
+{
+ ndpi_set_bitmask_protocol_detection("Starcraft", ndpi_struct, detection_bitmask, *id,
+ NDPI_PROTOCOL_STARCRAFT, ndpi_search_starcraft,
+ NDPI_SELECTION_BITMASK_PROTOCOL_V4_V6_TCP_OR_UDP_WITH_PAYLOAD_WITHOUT_RETRANSMISSION,
+ SAVE_DETECTION_BITMASK_AS_UNKNOWN,
+ ADD_TO_DETECTION_BITMASK);
+
+ *id += 1;
+}
+
+#endif