diff options
author | Luca Deri <deri@ntop.org> | 2015-07-21 14:10:50 +0200 |
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committer | Luca Deri <deri@ntop.org> | 2015-07-21 14:10:50 +0200 |
commit | 8d8a2045195fca29d433754e8325d8212e350f37 (patch) | |
tree | 9118d87170ac667dd43cd2f8c93fe55db0d2c462 /src/lib/protocols/starcraft.c | |
parent | 2ab10ec9b7df824aa66beb3e83d17d1e0e420716 (diff) |
Cleaned up starcraft protocol code
Fixed false-positive in Skype dissector
Diffstat (limited to 'src/lib/protocols/starcraft.c')
-rw-r--r-- | src/lib/protocols/starcraft.c | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/src/lib/protocols/starcraft.c b/src/lib/protocols/starcraft.c new file mode 100644 index 000000000..157bc6da0 --- /dev/null +++ b/src/lib/protocols/starcraft.c @@ -0,0 +1,155 @@ +/* +* starcraft.c +* +* Copyright (C) 2015 - Matteo Bracci <matteobracci1@gmail.com> +* Copyright (C) 2015 - ntop.org +* +* nDPI is free software: you can redistribute it and/or modify +* it under the terms of the GNU Lesser General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* nDPI is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public License +* along with nDPI. If not, see <http://www.gnu.org/licenses/>. +* +*/ + + +#include "ndpi_protocols.h" + +#ifdef NDPI_PROTOCOL_STARCRAFT + +/* Sender or receiver are one of the known login portals? */ +u_int8_t sc2_match_logon_ip(struct ndpi_packet_struct* packet) +{ + if (packet->iph == NULL) + return 0; + + u_int32_t source_ip = ntohl(packet->iph->saddr); + u_int32_t dest_ip = ntohl(packet->iph->daddr); + return (ndpi_ips_match(source_ip, dest_ip, 0xD5F87F82, 32) // EU 213.248.127.130 + || ndpi_ips_match(source_ip, dest_ip, 0x0C81CE82, 32) // US 12.129.206.130 + || ndpi_ips_match(source_ip, dest_ip, 0x79FEC882, 32) // KR 121.254.200.130 + || ndpi_ips_match(source_ip, dest_ip, 0xCA09424C, 32) // SG 202.9.66.76 + || ndpi_ips_match(source_ip, dest_ip, 0x0C81ECFE, 32)); // BETA 12.129.236.254 +} + +/* + The main TCP flow starts with the user login and stays alive until the logout. + Although hard to read, judging from what happens elsewhere this flow probably contains all the data + transfer generated by the user interaction with the client, e.g. chatting or looking at someone's + match history. The current way to detect this is plain dumb packet matching. +*/ +u_int8_t ndpi_check_starcraft_tcp(struct ndpi_detection_module_struct* ndpi_struct, struct ndpi_flow_struct* flow) +{ + if (sc2_match_logon_ip(&flow->packet) + && flow->packet.tcp->dest == htons(1119) //bnetgame port + && flow->packet.payload_packet_len >= 10 + && (match_first_bytes(flow->packet.payload, "\x4a\x00\x00\x0a\x66\x02\x0a\xed\x2d\x66") + || match_first_bytes(flow->packet.payload, "\x49\x00\x00\x0a\x66\x02\x0a\xed\x2d\x66"))) + return 1; + else + return -1; +} + +/* + UPD traffic is the actual game data and it uses a port owned by Blizzard itself, 1119. Therefore the + real key point here is to make sure that it's actually Starcraft 2 that is using the port and not + some other Blizzard software. + The flow is taken if a pattern in the size of some subsequent packets is found. +*/ +u_int8_t ndpi_check_starcraft_udp(struct ndpi_detection_module_struct* ndpi_struct, struct ndpi_flow_struct* flow) +{ + struct ndpi_packet_struct* packet = &flow->packet; + + /* First off, filter out any traffic not using port 1119, removing the chance of any false positive if we assume that non allowed protocols don't use the port */ + if (packet->udp->source != htons(1119) && packet->udp->dest != htons(1119)) + return -1; + + /* Then try to detect the size pattern */ + switch (flow->starcraft_udp_stage) + { + case 0: + if (packet->payload_packet_len == 20) + flow->starcraft_udp_stage = 1; + break; + case 1: + if (packet->payload_packet_len == 20) + flow->starcraft_udp_stage = 2; + break; + case 2: + if (packet->payload_packet_len == 75 || packet->payload_packet_len == 85) + flow->starcraft_udp_stage = 3; + break; + case 3: + if (packet->payload_packet_len == 20) + flow->starcraft_udp_stage = 4; + break; + case 4: + if (packet->payload_packet_len == 548) + flow->starcraft_udp_stage = 5; + break; + case 5: + if (packet->payload_packet_len == 548) + flow->starcraft_udp_stage = 6; + break; + case 6: + if (packet->payload_packet_len == 548) + flow->starcraft_udp_stage = 7; + break; + case 7: + if (packet->payload_packet_len == 484) + return 1; + break; + } +} + +void ndpi_search_starcraft(struct ndpi_detection_module_struct* ndpi_struct, struct ndpi_flow_struct* flow) +{ + NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Starcraft protocol detection...\n"); + if (flow->packet.detected_protocol_stack[0] != NDPI_PROTOCOL_STARCRAFT) { + struct ndpi_packet_struct* packet = &flow->packet; + int8_t result = 0; + + if (packet->udp != NULL) { + result = ndpi_check_starcraft_udp(ndpi_struct, flow); + if (result == 1) { + //printf("Found Starcraft 2 [Game, UDP]\n"); + NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Found Starcraft 2 [Game, UDP]\n"); + } + } + else if (packet->tcp != NULL) { + result = ndpi_check_starcraft_tcp(ndpi_struct, flow); + if (result == 1) { + //printf("Found Starcraft 2 [Client, TCP]\n"); + NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Found Starcraft 2 [Client, TCP]\n"); + } + } + + if (result == 1) { + ndpi_set_detected_protocol(ndpi_struct, flow, NDPI_PROTOCOL_STARCRAFT, NDPI_PROTOCOL_UNKNOWN); + } + else if (result == -1) { + NDPI_LOG(NDPI_PROTOCOL_STARCRAFT, ndpi_struct, NDPI_LOG_DEBUG, "Starcraft excluded\n"); + NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STARCRAFT); + } + } +} + +void init_starcraft_dissector(struct ndpi_detection_module_struct *ndpi_struct, u_int32_t *id, NDPI_PROTOCOL_BITMASK *detection_bitmask) +{ + ndpi_set_bitmask_protocol_detection("Starcraft", ndpi_struct, detection_bitmask, *id, + NDPI_PROTOCOL_STARCRAFT, ndpi_search_starcraft, + NDPI_SELECTION_BITMASK_PROTOCOL_V4_V6_TCP_OR_UDP_WITH_PAYLOAD_WITHOUT_RETRANSMISSION, + SAVE_DETECTION_BITMASK_AS_UNKNOWN, + ADD_TO_DETECTION_BITMASK); + + *id += 1; +} + +#endif |