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authorVladimir Gavrilov <105977161+0xA50C1A1@users.noreply.github.com>2024-01-18 21:23:44 +0300
committerGitHub <noreply@github.com>2024-01-18 19:23:44 +0100
commit248f3d55884883d0d879d3363bc8e560706cae37 (patch)
tree242c822a05e199dcfb1df9518b540a8533137285 /src/lib/ndpi_main.c
parent0712d496fe63fd16f8e943a438c57f75d8cae880 (diff)
Rework Steam detection (part 1) (#2264)
* Clean up Steam dissector * Add Steam Datagram Relay dissector * Update docs * Update test results * Remove csgo.c from MSVC project * Small fixes * Add Steam TLS pcap sample * Merge Steam pcap samples into single one * Fix typo * Update test results
Diffstat (limited to 'src/lib/ndpi_main.c')
-rw-r--r--src/lib/ndpi_main.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/lib/ndpi_main.c b/src/lib/ndpi_main.c
index 316b25ac2..61c01ee5c 100644
--- a/src/lib/ndpi_main.c
+++ b/src/lib/ndpi_main.c
@@ -1774,8 +1774,8 @@ static void ndpi_init_protocol_defaults(struct ndpi_detection_module_struct *ndp
"Nintendo", NDPI_PROTOCOL_CATEGORY_GAME,
ndpi_build_default_ports(ports_a, 0, 0, 0, 0, 0) /* TCP */,
ndpi_build_default_ports(ports_b, 0, 0, 0, 0, 0) /* UDP */);
- ndpi_set_proto_defaults(ndpi_str, 1 /* cleartext */, 0 /* nw proto */, NDPI_PROTOCOL_FUN, NDPI_PROTOCOL_CSGO,
- "CSGO", NDPI_PROTOCOL_CATEGORY_GAME,
+ ndpi_set_proto_defaults(ndpi_str, 1 /* cleartext */, 0 /* nw proto */, NDPI_PROTOCOL_FUN, NDPI_PROTOCOL_VALVE_SDR,
+ "SteamDatagramRelay", NDPI_PROTOCOL_CATEGORY_GAME,
ndpi_build_default_ports(ports_a, 0, 0, 0, 0, 0) /* TCP */,
ndpi_build_default_ports(ports_b, 0, 0, 0, 0, 0) /* UDP */);
ndpi_set_proto_defaults(ndpi_str, 1 /* cleartext */, 0 /* nw proto */, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_AJP,
@@ -5598,8 +5598,8 @@ static int ndpi_callback_init(struct ndpi_detection_module_struct *ndpi_str) {
/* AMQP */
init_amqp_dissector(ndpi_str, &a);
- /* CSGO */
- init_csgo_dissector(ndpi_str, &a);
+ /* Steam Datagram Relay */
+ init_valve_sdr_dissector(ndpi_str, &a);
/* LISP */
init_lisp_dissector(ndpi_str, &a);