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path: root/TestDLL/HuntClasses.h
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* removed hunt leftover..Toni Uhlig2020-03-26
| | | | Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
* finalize HuntedToni Uhlig2019-11-25
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* fixed CryAction offset in HuntCtx structToni Uhlig2019-11-10
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* switched to a simple pointer to the EntitiySystem in LibEntry to a complex ↵Toni Uhlig2019-11-10
| | | | struct of pointers
* added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedefToni Uhlig2019-11-01
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* added Ang3 and Quat required GetWorldAngles/GetWorldRotationToni Uhlig2019-10-20
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* updated GameFrameworkToni Uhlig2019-10-20
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* hunt 1.1 update readyToni Uhlig2019-10-18
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* unreference unused parametersToni Uhlig2019-10-17
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* added IActorSystem, IActor and IActorIterator for fun and profitToni Uhlig2019-10-16
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* moved Matrix34 below Vec3 and inlined Transform routine to Matrix34Toni Uhlig2019-10-05
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* HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRendererToni Uhlig2019-10-05
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* finished IEntitySystem, disabled IPersistantDebug since its not working and ↵Toni Uhlig2019-10-04
| | | | adapted IEntityItPtr (CryEngine SmartPointer)
* ISystem improved, added IEntityToni Uhlig2019-10-04
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* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
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* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
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* IGameFramework doneToni Uhlig2019-10-03
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* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
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* IRenderer finally works/cleanupToni Uhlig2019-10-03
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* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
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* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30