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* added address scan for PatternScannerToni Uhlig2020-03-15
* added some integration tests (and found a bug)Toni Uhlig2019-12-07
* removed CMD subprojectToni Uhlig2019-12-07
* added comments, removed unused codeToni Uhlig2019-12-07
* finalize HuntedToni Uhlig2019-11-25
* added DX11Manager for fetching DX11 data for client dllsToni Uhlig2019-11-20
* removed more unused codeToni Uhlig2019-11-18
* removed unused code regarding manual dll import resolving, added new radar_en...Toni Uhlig2019-11-18
* switched IntegrationTest Debug build to Relase, this is temp. until linking i...Toni Uhlig2019-11-17
* reformattingToni Uhlig2019-11-17
* improved integration tests by introducing KM_ASSERT_EQUAL macroToni Uhlig2019-11-16
* print thread id on startupToni Uhlig2019-11-12
* fixed CryAction offset in HuntCtx structToni Uhlig2019-11-10
* using KMemory::RPM for simple pointer reads instead of KMemoryBuf::RPMToni Uhlig2019-11-10
* replaced all initial pointer check warnings with the appropriate macroToni Uhlig2019-11-10
* using new gdi_radar_check_if_redraw_necessary api function to increae perform...Toni Uhlig2019-11-10
* added MEM_RESERVE as comment, needs to be verified if it is required for a st...Toni Uhlig2019-11-10
* switched to a simple pointer to the EntitiySystem in LibEntry to a complex st...Toni Uhlig2019-11-10
* basic gEnv pattern scan, renamed original gEnv to gEntSysToni Uhlig2019-11-09
* added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedefToni Uhlig2019-11-01
* ready for Hunt 1.12 updateToni Uhlig2019-11-01
* use entity angles and draw use it for the GDI radarToni Uhlig2019-10-20
* added Ang3 and Quat required GetWorldAngles/GetWorldRotationToni Uhlig2019-10-20
* updated GameFrameworkToni Uhlig2019-10-20
* re-init GDI if HWND changes (probably caused by directx) and draw localplayer...Toni Uhlig2019-10-19
* updated hunt offsets for update 1.1Toni Uhlig2019-10-18
* added SHOW_WARNING macro and reserved stack space bufferToni Uhlig2019-10-18
* hunt 1.1 update readyToni Uhlig2019-10-18
* minimal integration test added (test KI handshake/shutdown)Toni Uhlig2019-10-18
* use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failedToni Uhlig2019-10-18
* unreference unused parametersToni Uhlig2019-10-17
* added IActorSystem, IActor and IActorIterator for fun and profitToni Uhlig2019-10-16
* use GdiRadarLib for a working Radar =)Toni Uhlig2019-10-16
* added GdiRadarLib CFLAGS/LDFLAGSToni Uhlig2019-10-16
* garbage TestDLL commitToni Uhlig2019-10-14
* moved Matrix34 below Vec3 and inlined Transform routine to Matrix34Toni Uhlig2019-10-05
* HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRendererToni Uhlig2019-10-05
* finished IEntitySystem, disabled IPersistantDebug since its not working and a...Toni Uhlig2019-10-04
* ISystem improved, added IEntityToni Uhlig2019-10-04
* added GDI drawing skeleton and removed obsolete codeToni Uhlig2019-10-04
* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
* removed leftover from previous attemptsToni Uhlig2019-10-03
* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
* IGameFramework doneToni Uhlig2019-10-03
* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
* IRenderer finally works/cleanupToni Uhlig2019-10-03
* DLLHelper supports setting preferred virtual address for virtual memory alloc...Toni Uhlig2019-10-01
* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
* Hunt TestDLL get and show IEntitySystem and ISystemToni Uhlig2019-09-30
* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30