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* added DX11Manager for fetching DX11 data for client dllsToni Uhlig2019-11-20
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* removed more unused codeToni Uhlig2019-11-18
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* removed unused code regarding manual dll import resolving, added new ↵Toni Uhlig2019-11-18
| | | | radar_entity angle line length value
* switched IntegrationTest Debug build to Relase, this is temp. until linking ↵Toni Uhlig2019-11-17
| | | | issues fixed
* reformattingToni Uhlig2019-11-17
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* improved integration tests by introducing KM_ASSERT_EQUAL macroToni Uhlig2019-11-16
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* print thread id on startupToni Uhlig2019-11-12
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* fixed CryAction offset in HuntCtx structToni Uhlig2019-11-10
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* using KMemory::RPM for simple pointer reads instead of KMemoryBuf::RPMToni Uhlig2019-11-10
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* replaced all initial pointer check warnings with the appropriate macroToni Uhlig2019-11-10
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* using new gdi_radar_check_if_redraw_necessary api function to increae ↵Toni Uhlig2019-11-10
| | | | performance and reduced Gdi update time to draw more frames per second
* added MEM_RESERVE as comment, needs to be verified if it is required for a ↵Toni Uhlig2019-11-10
| | | | stable VAD Unlink
* switched to a simple pointer to the EntitiySystem in LibEntry to a complex ↵Toni Uhlig2019-11-10
| | | | struct of pointers
* basic gEnv pattern scan, renamed original gEnv to gEntSysToni Uhlig2019-11-09
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* added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedefToni Uhlig2019-11-01
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* ready for Hunt 1.12 updateToni Uhlig2019-11-01
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* use entity angles and draw use it for the GDI radarToni Uhlig2019-10-20
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* added Ang3 and Quat required GetWorldAngles/GetWorldRotationToni Uhlig2019-10-20
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* updated GameFrameworkToni Uhlig2019-10-20
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* re-init GDI if HWND changes (probably caused by directx) and draw ↵Toni Uhlig2019-10-19
| | | | localplayer color
* updated hunt offsets for update 1.1Toni Uhlig2019-10-18
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* added SHOW_WARNING macro and reserved stack space bufferToni Uhlig2019-10-18
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* hunt 1.1 update readyToni Uhlig2019-10-18
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* minimal integration test added (test KI handshake/shutdown)Toni Uhlig2019-10-18
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* use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failedToni Uhlig2019-10-18
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* unreference unused parametersToni Uhlig2019-10-17
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* added IActorSystem, IActor and IActorIterator for fun and profitToni Uhlig2019-10-16
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* use GdiRadarLib for a working Radar =)Toni Uhlig2019-10-16
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* added GdiRadarLib CFLAGS/LDFLAGSToni Uhlig2019-10-16
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* garbage TestDLL commitToni Uhlig2019-10-14
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* moved Matrix34 below Vec3 and inlined Transform routine to Matrix34Toni Uhlig2019-10-05
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* HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRendererToni Uhlig2019-10-05
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* finished IEntitySystem, disabled IPersistantDebug since its not working and ↵Toni Uhlig2019-10-04
| | | | adapted IEntityItPtr (CryEngine SmartPointer)
* ISystem improved, added IEntityToni Uhlig2019-10-04
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* added GDI drawing skeleton and removed obsolete codeToni Uhlig2019-10-04
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* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
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* removed leftover from previous attemptsToni Uhlig2019-10-03
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* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
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* IGameFramework doneToni Uhlig2019-10-03
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* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
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* IRenderer finally works/cleanupToni Uhlig2019-10-03
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* DLLHelper supports setting preferred virtual address for virtual memory ↵Toni Uhlig2019-10-01
| | | | allocation
* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
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* Hunt TestDLL get and show IEntitySystem and ISystemToni Uhlig2019-09-30
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* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30
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* shrinked Hunted by removing unused overheadToni Uhlig2019-09-30
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* We need to unlink the VAD _after_ the MS CRT was initialized to prevent ↵Toni Uhlig2019-09-29
| | | | crashing the process.
* acrt and vcrt function stubsToni Uhlig2019-09-29
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* changed platform toolset to v140 (MSVC 2015, Hunt uses same)Toni Uhlig2019-09-29
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* more CRT functions..Toni Uhlig2019-09-29
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