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* ready for Hunt 1.12 updateToni Uhlig2019-11-01
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* use entity angles and draw use it for the GDI radarToni Uhlig2019-10-20
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* added Ang3 and Quat required GetWorldAngles/GetWorldRotationToni Uhlig2019-10-20
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* updated GameFrameworkToni Uhlig2019-10-20
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* re-init GDI if HWND changes (probably caused by directx) and draw ↵Toni Uhlig2019-10-19
| | | | localplayer color
* updated hunt offsets for update 1.1Toni Uhlig2019-10-18
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* added SHOW_WARNING macro and reserved stack space bufferToni Uhlig2019-10-18
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* hunt 1.1 update readyToni Uhlig2019-10-18
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* minimal integration test added (test KI handshake/shutdown)Toni Uhlig2019-10-18
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* use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failedToni Uhlig2019-10-18
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* unreference unused parametersToni Uhlig2019-10-17
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* added IActorSystem, IActor and IActorIterator for fun and profitToni Uhlig2019-10-16
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* use GdiRadarLib for a working Radar =)Toni Uhlig2019-10-16
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* added GdiRadarLib CFLAGS/LDFLAGSToni Uhlig2019-10-16
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* garbage TestDLL commitToni Uhlig2019-10-14
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* moved Matrix34 below Vec3 and inlined Transform routine to Matrix34Toni Uhlig2019-10-05
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* HuntClasses: Matrix34, minimal IRenderAuxGeom, extended IEntity and IRendererToni Uhlig2019-10-05
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* finished IEntitySystem, disabled IPersistantDebug since its not working and ↵Toni Uhlig2019-10-04
| | | | adapted IEntityItPtr (CryEngine SmartPointer)
* ISystem improved, added IEntityToni Uhlig2019-10-04
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* added GDI drawing skeleton and removed obsolete codeToni Uhlig2019-10-04
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* removed AusGeromRenderer and added IPersistentDebugToni Uhlig2019-10-03
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* removed leftover from previous attemptsToni Uhlig2019-10-03
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* SSystemGlobalEnvironment doneToni Uhlig2019-10-03
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* IGameFramework doneToni Uhlig2019-10-03
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* GlobalEnv/GameFramework interface uses correct vtablesToni Uhlig2019-10-03
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* IRenderer finally works/cleanupToni Uhlig2019-10-03
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* DLLHelper supports setting preferred virtual address for virtual memory ↵Toni Uhlig2019-10-01
| | | | allocation
* added some more HUNT classes and post DLL injection checksToni Uhlig2019-09-30
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* Hunt TestDLL get and show IEntitySystem and ISystemToni Uhlig2019-09-30
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* added Hunt classes for TestDLL (temporary; will be a new project soon)Toni Uhlig2019-09-30
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* shrinked Hunted by removing unused overheadToni Uhlig2019-09-30
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* We need to unlink the VAD _after_ the MS CRT was initialized to prevent ↵Toni Uhlig2019-09-29
| | | | crashing the process.
* acrt and vcrt function stubsToni Uhlig2019-09-29
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* changed platform toolset to v140 (MSVC 2015, Hunt uses same)Toni Uhlig2019-09-29
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* more CRT functions..Toni Uhlig2019-09-29
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* added sine more dynamically resolved functions from the CRTToni Uhlig2019-09-29
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* introduced new dynamic symbol resolver for CRT functionsToni Uhlig2019-09-29
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* relocation fixup used only 32bit deltas instead of 64botToni Uhlig2019-09-28
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* added CMD symbol resolverToni Uhlig2019-09-28
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* Hunt: search for gloabel env pointer via patternToni Uhlig2019-09-28
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* pattern scanning works as expectedToni Uhlig2019-09-28
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* added an extensible dynamic symbol resolver including support for injected DLLsToni Uhlig2019-09-28
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* renaming stuffToni Uhlig2019-09-27
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* added explicit struct constructorToni Uhlig2019-09-26
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* map_file_* callbacks are now staticToni Uhlig2019-09-26
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* improved map_file_data variable namingToni Uhlig2019-09-26
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* removed unused libs in Hunted and disable Debug build in TestDLL completlyToni Uhlig2019-09-25
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* Hunted fetches global env pointer and uses it in shellcode, implemented some ↵Toni Uhlig2019-09-25
| | | | CRT dynamic resolved functions in DLL
* shellcode saves now all register values to the stack and pops it after the ↵Toni Uhlig2019-09-24
| | | | LibEntry function was called
* added own DLL get proc address by LoadLibrary and GetProcAddress (maybe used ↵Toni Uhlig2019-09-24
| | | | in the future to find symbols)