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* CEPacket template class, CMD_CREATETOOLHELP32SNAPSHOT and preps for CMD_PROCE...segfault2020-11-27
* Added CheatEngine server template.segfault2020-11-24
* Added Crypto function bodies, renamed ASM fn to get next RIP after return and...segfault2020-10-12
* Added code de/encryption on function level (WiP).segfault2020-10-11
* Added simple x86_64-ASM source to get the current IP.segfault2020-10-11
* Improved IntegrationTest virt mem alloc tests.segfault2020-10-04
* Added some PTE code for future use.segfault2020-10-01
* Replaced PsSetLoadImageNotifyRoutine with a PatchGuard safe version.segfault2020-10-01
* removed obsolete MemDriverWebsegfault2020-08-09
* removed hunt leftover..Toni Uhlig2020-03-26
* moved CSGO-kmem radar to github/cheatsToni Uhlig2020-03-25
* added TODOs for HUNTEDsegfault2020-03-15
* search for g_pEntSys via SigScanToni Uhlig2020-03-15
* README updateToni Uhlig2020-03-15
* updated to v141 platform toolset and fixed missing include paths / linker libssegfault2020-03-15
* integration test uses debug target if configuredsegfault2020-03-15
* added address scan for PatternScannerToni Uhlig2020-03-15
* added some integration tests (and found a bug)Toni Uhlig2019-12-07
* removed CMD subprojectToni Uhlig2019-12-07
* added comments, removed unused codeToni Uhlig2019-12-07
* finalize HuntedToni Uhlig2019-11-25
* added DX11Manager for fetching DX11 data for client dllsToni Uhlig2019-11-20
* removed more unused codeToni Uhlig2019-11-18
* removed unused code regarding manual dll import resolving, added new radar_en...Toni Uhlig2019-11-18
* switched IntegrationTest Debug build to Relase, this is temp. until linking i...Toni Uhlig2019-11-17
* reformattingToni Uhlig2019-11-17
* improved integration tests by introducing KM_ASSERT_EQUAL macroToni Uhlig2019-11-16
* print thread id on startupToni Uhlig2019-11-12
* fixed CryAction offset in HuntCtx structToni Uhlig2019-11-10
* using KMemory::RPM for simple pointer reads instead of KMemoryBuf::RPMToni Uhlig2019-11-10
* replaced all initial pointer check warnings with the appropriate macroToni Uhlig2019-11-10
* using new gdi_radar_check_if_redraw_necessary api function to increae perform...Toni Uhlig2019-11-10
* added MEM_RESERVE as comment, needs to be verified if it is required for a st...Toni Uhlig2019-11-10
* switched to a simple pointer to the EntitiySystem in LibEntry to a complex st...Toni Uhlig2019-11-10
* basic gEnv pattern scan, renamed original gEnv to gEntSysToni Uhlig2019-11-09
* added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedefToni Uhlig2019-11-01
* ready for Hunt 1.12 updateToni Uhlig2019-11-01
* use entity angles and draw use it for the GDI radarToni Uhlig2019-10-20
* added Ang3 and Quat required GetWorldAngles/GetWorldRotationToni Uhlig2019-10-20
* updated GameFrameworkToni Uhlig2019-10-20
* re-init GDI if HWND changes (probably caused by directx) and draw localplayer...Toni Uhlig2019-10-19
* updated hunt offsets for update 1.1Toni Uhlig2019-10-18
* added SHOW_WARNING macro and reserved stack space bufferToni Uhlig2019-10-18
* hunt 1.1 update readyToni Uhlig2019-10-18
* minimal integration test added (test KI handshake/shutdown)Toni Uhlig2019-10-18
* use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failedToni Uhlig2019-10-18
* unreference unused parametersToni Uhlig2019-10-17
* added IActorSystem, IActor and IActorIterator for fun and profitToni Uhlig2019-10-16
* use GdiRadarLib for a working Radar =)Toni Uhlig2019-10-16
* added GdiRadarLib CFLAGS/LDFLAGSToni Uhlig2019-10-16