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kmemdriver.git
VS-2017
master
A Windows Memory driver for game hacking purposes. Supports manual mapping with BlackBone and PastDSE.
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*
CEPacket template class, CMD_CREATETOOLHELP32SNAPSHOT and preps for CMD_PROCE...
segfault
2020-11-27
*
Added CheatEngine server template.
segfault
2020-11-24
*
Added Crypto function bodies, renamed ASM fn to get next RIP after return and...
segfault
2020-10-12
*
Added code de/encryption on function level (WiP).
segfault
2020-10-11
*
Added simple x86_64-ASM source to get the current IP.
segfault
2020-10-11
*
Improved IntegrationTest virt mem alloc tests.
segfault
2020-10-04
*
Added some PTE code for future use.
segfault
2020-10-01
*
Replaced PsSetLoadImageNotifyRoutine with a PatchGuard safe version.
segfault
2020-10-01
*
removed obsolete MemDriverWeb
segfault
2020-08-09
*
removed hunt leftover..
Toni Uhlig
2020-03-26
*
moved CSGO-kmem radar to github/cheats
Toni Uhlig
2020-03-25
*
added TODOs for HUNTED
segfault
2020-03-15
*
search for g_pEntSys via SigScan
Toni Uhlig
2020-03-15
*
README update
Toni Uhlig
2020-03-15
*
updated to v141 platform toolset and fixed missing include paths / linker libs
segfault
2020-03-15
*
integration test uses debug target if configured
segfault
2020-03-15
*
added address scan for PatternScanner
Toni Uhlig
2020-03-15
*
added some integration tests (and found a bug)
Toni Uhlig
2019-12-07
*
removed CMD subproject
Toni Uhlig
2019-12-07
*
added comments, removed unused code
Toni Uhlig
2019-12-07
*
finalize Hunted
Toni Uhlig
2019-11-25
*
added DX11Manager for fetching DX11 data for client dlls
Toni Uhlig
2019-11-20
*
removed more unused code
Toni Uhlig
2019-11-18
*
removed unused code regarding manual dll import resolving, added new radar_en...
Toni Uhlig
2019-11-18
*
switched IntegrationTest Debug build to Relase, this is temp. until linking i...
Toni Uhlig
2019-11-17
*
reformatting
Toni Uhlig
2019-11-17
*
improved integration tests by introducing KM_ASSERT_EQUAL macro
Toni Uhlig
2019-11-16
*
print thread id on startup
Toni Uhlig
2019-11-12
*
fixed CryAction offset in HuntCtx struct
Toni Uhlig
2019-11-10
*
using KMemory::RPM for simple pointer reads instead of KMemoryBuf::RPM
Toni Uhlig
2019-11-10
*
replaced all initial pointer check warnings with the appropriate macro
Toni Uhlig
2019-11-10
*
using new gdi_radar_check_if_redraw_necessary api function to increae perform...
Toni Uhlig
2019-11-10
*
added MEM_RESERVE as comment, needs to be verified if it is required for a st...
Toni Uhlig
2019-11-10
*
switched to a simple pointer to the EntitiySystem in LibEntry to a complex st...
Toni Uhlig
2019-11-10
*
basic gEnv pattern scan, renamed original gEnv to gEntSys
Toni Uhlig
2019-11-09
*
added PENTITYSYSTEM -> ISYSTEM offset to Hunt Classes and TActorMap typedef
Toni Uhlig
2019-11-01
*
ready for Hunt 1.12 update
Toni Uhlig
2019-11-01
*
use entity angles and draw use it for the GDI radar
Toni Uhlig
2019-10-20
*
added Ang3 and Quat required GetWorldAngles/GetWorldRotation
Toni Uhlig
2019-10-20
*
updated GameFramework
Toni Uhlig
2019-10-20
*
re-init GDI if HWND changes (probably caused by directx) and draw localplayer...
Toni Uhlig
2019-10-19
*
updated hunt offsets for update 1.1
Toni Uhlig
2019-10-18
*
added SHOW_WARNING macro and reserved stack space buffer
Toni Uhlig
2019-10-18
*
hunt 1.1 update ready
Toni Uhlig
2019-10-18
*
minimal integration test added (test KI handshake/shutdown)
Toni Uhlig
2019-10-18
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use InitAndCheckPtr to init Hunt ptr and reinit GDI if redraw failed
Toni Uhlig
2019-10-18
*
unreference unused parameters
Toni Uhlig
2019-10-17
*
added IActorSystem, IActor and IActorIterator for fun and profit
Toni Uhlig
2019-10-16
*
use GdiRadarLib for a working Radar =)
Toni Uhlig
2019-10-16
*
added GdiRadarLib CFLAGS/LDFLAGS
Toni Uhlig
2019-10-16
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