diff options
author | Toni Uhlig <matzeton@googlemail.com> | 2019-07-29 23:32:28 +0200 |
---|---|---|
committer | Toni Uhlig <matzeton@googlemail.com> | 2019-07-29 23:32:28 +0200 |
commit | 85f8a4da6221c0d42ff96602b62eed3522f3a9fe (patch) | |
tree | 4dacc7b86f5bd07fbff19b9bc28288cd29ad2dd6 /CSGO | |
parent | 44f877763004fb0eaa07b68c03c2d853ee9b523a (diff) |
added CSGO project
Diffstat (limited to 'CSGO')
-rw-r--r-- | CSGO/CSGO.cpp | 155 | ||||
-rw-r--r-- | CSGO/CSGO.vcxproj | 179 | ||||
-rw-r--r-- | CSGO/CSGO.vcxproj.filters | 30 | ||||
-rw-r--r-- | CSGO/pch.cpp | 5 | ||||
-rw-r--r-- | CSGO/pch.h | 14 |
5 files changed, 383 insertions, 0 deletions
diff --git a/CSGO/CSGO.cpp b/CSGO/CSGO.cpp new file mode 100644 index 0000000..9b6921c --- /dev/null +++ b/CSGO/CSGO.cpp @@ -0,0 +1,155 @@ +#include "pch.h" +#include "KMemDriver.h" +#include "KInterface.h" + +#include <iostream> +#include <iomanip> +#include <windows.h> + +static BOOL running = false; +static const wchar_t *wName = L"Counter-Strike: Global Offensive"; + +typedef struct player_info_s +{ + __int64 unknown; //0x0000 + union + { + __int64 steamID64; //0x0008 - SteamID64 + struct + { + __int32 xuid_low; + __int32 xuid_high; + }; + }; + char szName[128]; //0x0010 - Player Name + int userId; //0x0090 - Unique Server Identifier + char szSteamID[20]; //0x0094 - STEAM_X:Y:Z + char pad_0x00A8[0x10]; //0x00A8 + unsigned long iSteamID; //0x00B8 - SteamID + char szFriendsName[128]; + bool fakeplayer; + bool ishltv; + unsigned int customfiles[4]; + unsigned char filesdownloaded; +} player_info_t; + + +static bool consoleHandler(int signal) { + if (signal == CTRL_C_EVENT) { + if (!running) + exit(EXIT_FAILURE); + running = false; + std::wcout << L"Waiting for graceful shutdown .." << std::endl; + } + return true; +} + +static BOOL CALLBACK enumWindowsProc(HWND hWnd, LPARAM lParam) +{ + int length = GetWindowTextLength(hWnd); + TCHAR* buffer; + buffer = new TCHAR[length + 1]; + memset(buffer, 0, (length + 1) * sizeof(TCHAR)); + GetWindowText(hWnd, buffer, length + 1); + //wprintf(L"Window: '%ls'\n", buffer); + if (!wcscmp(buffer, wName)) + *(HWND *)lParam = hWnd; + delete[] buffer; + return TRUE; +} + +int wmain(int argc, wchar_t **argv) +{ + HANDLE targetPID = 0; + PVOID buf; + HANDLE kevent; + HANDLE uevent; + + KInterface &ki = KInterface::getInstance(); + std::vector<MEMORY_BASIC_INFORMATION> pages; + std::vector<MODULE_DATA> modules; + + std::wcout << L"Waiting for window title: '" << wName << L"'" << std::endl; + + HWND targetHWND = NULL; + while (1) { + if (!EnumWindows(enumWindowsProc, (LPARAM)&targetHWND)) { + return 1; + } + if (targetHWND) { + std::wcout << L"Found window '" << wName << L"' with Handle 0x" + << std::hex << targetHWND << std::endl; + break; + } + Sleep(1000); + } + GetWindowThreadProcessId(targetHWND, (LPDWORD)&targetPID); + + SetConsoleCtrlHandler((PHANDLER_ROUTINE)consoleHandler, TRUE); + + if (!ki.Init()) { + std::wcout << L"Kernel Interface Init() failed" << std::endl; + return 1; + } + + try { + buf = ki.getBuffer(); + kevent = ki.getKHandle(); + uevent = ki.getUHandle(); + } + catch (std::runtime_error& err) { + std::wcout << err.what() << std::endl; + return 1; + } + + std::wcout << L"Buffer.: " << buf << std::endl; + std::wcout << L"KHandle: " << kevent << std::endl; + std::wcout << L"UHandle: " << uevent << std::endl; + + if (!ki.Handshake()) { + std::wcout << L"Kernel Interface Handshake() failed" << std::endl; + return 1; + } + if (targetPID) { + if (!ki.Modules(targetPID, modules)) + std::wcout << L"Kernel Interface Modules() failed with 0x" + << std::hex << ki.getLastNtStatus() << std::endl; + else std::wcout << L"Got " << std::dec << modules.size() << L" modules for pid 0x" + << std::hex << targetPID << std::endl; + if (!ki.Pages(targetPID, pages)) + std::wcout << L"Kernel Interface Pages() failed with 0x" + << std::hex << ki.getLastNtStatus() << std::endl; + else std::wcout << L"Got " << std::dec << pages.size() << L" mapped pages for pid 0x" + << std::hex << targetPID << std::endl; + } + + for (MODULE_DATA& md : modules) { + std::wcout << md.BaseDllName << std::endl; + } + + running = TRUE; + do { + if (ki.RecvWait() == SRR_TIMEOUT) { + std::wcout << L"Ping -> "; + if (!ki.Ping()) { + std::wcout << L"Got no valid PONG, abort!" << std::endl; + running = FALSE; + } + else std::wcout << L"PONG!" << std::endl; + } + + if (!running) + break; + + try { + if (targetPID) { + } + } + catch (std::runtime_error& err) { + std::wcout << err.what() << std::endl; + } + } while (running); + + std::wcout << L"Driver shutdown .." << std::endl; + ki.Exit(); +}
\ No newline at end of file diff --git a/CSGO/CSGO.vcxproj b/CSGO/CSGO.vcxproj new file mode 100644 index 0000000..315dcf6 --- /dev/null +++ b/CSGO/CSGO.vcxproj @@ -0,0 +1,179 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{65C081C2-3A90-470C-BF06-AFF2EEB00C25}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>CSGO</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + <UseOfMfc>Static</UseOfMfc> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + <TargetName>$(ProjectName)-kmem</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + <AdditionalIncludeDirectories>$(SolutionDir)include</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalLibraryDirectories>$(VCToolsInstallDir)lib\x64;$(OutputPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;MemDriverLib.lib;%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="pch.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="CSGO.cpp" /> + <ClCompile Include="pch.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\MemDriverLib\MemDriverLib.vcxproj"> + <Project>{b6790a97-6995-46b6-ad73-ac5bc4ac76db}</Project> + </ProjectReference> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CSGO/CSGO.vcxproj.filters b/CSGO/CSGO.vcxproj.filters new file mode 100644 index 0000000..1448a3f --- /dev/null +++ b/CSGO/CSGO.vcxproj.filters @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <ClInclude Include="pch.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="pch.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="CSGO.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CSGO/pch.cpp b/CSGO/pch.cpp new file mode 100644 index 0000000..3a3d12b --- /dev/null +++ b/CSGO/pch.cpp @@ -0,0 +1,5 @@ +// pch.cpp: source file corresponding to pre-compiled header; necessary for compilation to succeed + +#include "pch.h" + +// In general, ignore this file, but keep it around if you are using pre-compiled headers. diff --git a/CSGO/pch.h b/CSGO/pch.h new file mode 100644 index 0000000..b04e71e --- /dev/null +++ b/CSGO/pch.h @@ -0,0 +1,14 @@ +// Tips for Getting Started: +// 1. Use the Solution Explorer window to add/manage files +// 2. Use the Team Explorer window to connect to source control +// 3. Use the Output window to see build output and other messages +// 4. Use the Error List window to view errors +// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project +// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file + +#ifndef PCH_H +#define PCH_H + +// TODO: add headers that you want to pre-compile here + +#endif //PCH_H |