Howto Build =========== Basically there are four different possible build configurations which are (more or less) well-tested. All builds require a full C++2011 toolchain! Microsoft's VisualStudio2013 won't work since it's not fully C++2011 compatible! You can either use a Linux toolchain with g++/clang or a mingw64-g++ toolchain for Windows builds. Linux: - non-GUI build - GUI build linked against a static wxWidgets library - GUI build linked against a dynamic wxWidgets library Windows: - GUI build linked against a static wxWidgets library Untested: - Windows non-GUI build - Windows GUI build with a dynamic wxWidgets library Build with a shipped (static) wxWidgets version =============================================== 1. Run `build_wxwidgets.sh [target-triplet]` where [target-triplet] should look like cpu-vendor-os e.g. i686-w64-mingw32 if you are building for Windows Example: `./build_wxwidgets.sh i686-w64-mingw32` 2. Run `./autogen.sh` and add an additional `--help` to set some package options. Example: `./autogen.sh --disable-gui` 3. Run `make` or `make -j4` or `make -j4 V=1` The argument -jN specifies the number of parallel build jobs. The argument V=1 specifies a verbose compilation mode. Build with a dynamic wxWidgets version ====================================== 1. Run `./autogen.sh --enable-host-wxwidgets` Build a dynamic linked version. 2. Run `make` (see above) For a successful host-wxwudgets build you'll need an extra package. `./autogen.sh --enable-host-wxwidgets`: libwxbase3.0-dev